Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename several transform built-ins in shaders | Yuri Roubinsky | 2022-03-18 | 1 | -17/+17 |
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* | Add `_get_func_code/_is_available` virtual functions to custom nodes | Yuri Roubinsky | 2022-03-08 | 1 | -19/+65 |
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* | Merge pull request #58750 from Chaosus/vs_varyings | Rémi Verschelde | 2022-03-07 | 1 | -15/+501 |
|\ | | | | | Add varying support to visual shaders | ||||
| * | Add varying support to visual shaders | Yuri Roubinsky | 2022-03-04 | 1 | -15/+501 |
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* | | Adds few more input/output built-ins to visual shader | Yuri Roubinsky | 2022-03-03 | 1 | -2/+17 |
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* | Use Filament specular models and parametrization | clayjohn | 2022-02-22 | 1 | -1/+1 |
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* | Add some more fixes to visual shader | Yuri Roubinsky | 2022-02-07 | 1 | -5/+9 |
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* | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | 2022-02-06 | 1 | -132/+132 |
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* | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | 2022-02-04 | 1 | -9/+5 |
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* | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde | 2022-02-03 | 1 | -1/+1 |
|\ | | | | | String: Add contains(). | ||||
| * | String: Add contains(). | Anilforextra | 2022-02-04 | 1 | -1/+1 |
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* | | Add support for 2D vector type to visual shaders | Yuri Roubinsky | 2022-02-02 | 1 | -146/+417 |
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* | Merge pull request #57056 from Chaosus/vs_fix_defaults | Rémi Verschelde | 2022-01-23 | 1 | -2/+2 |
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| * | Fix default input port hints for some modes in visual shader | Yuri Roubinsky | 2022-01-22 | 1 | -2/+2 |
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* | | Remove transform input from fog mode in visual shaders | Yuri Roubinsky | 2022-01-22 | 1 | -1/+0 |
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* | Fix undo after non-last port removal in `VisualShaderNodeExpression` | Yuri Roubinsky | 2022-01-21 | 1 | -2/+0 |
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* | Fixed incorrect property types | Arnav Vijaywargiya | 2022-01-11 | 1 | -1/+1 |
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* | Add a GDScript template for `VisualShaderNodeCustom` | Yuri Roubinsky | 2022-01-06 | 1 | -2/+2 |
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* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
| | | | | Happy new year to the wonderful Godot community! | ||||
* | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | 2021-12-21 | 1 | -53/+33 |
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* | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -14/+14 |
| | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | ||||
* | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 1 | -1/+1 |
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* | Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs | Yuri Roubinsky | 2021-11-18 | 1 | -0/+1 |
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* | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | 2021-11-12 | 1 | -1/+3 |
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* | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | 2021-11-11 | 1 | -10/+8 |
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* | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | 2021-11-10 | 1 | -0/+6 |
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| * | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | 2021-11-06 | 1 | -0/+6 |
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* | | VisualShader: Document enum args for virtual methods | Rémi Verschelde | 2021-11-10 | 1 | -2/+2 |
|/ | | | | Fixes #31563. | ||||
* | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | 2021-11-05 | 1 | -0/+8 |
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* | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | 2021-11-03 | 1 | -13/+13 |
| | | | | | This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | ||||
* | Repair Fog mode in visual shaders | Yuri Roubinsky | 2021-10-29 | 1 | -5/+9 |
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* | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -4/+23 |
| | | | | Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | ||||
* | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | 2021-10-11 | 1 | -11/+41 |
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* | Use range iterators for `Map` | Lightning_A | 2021-09-30 | 1 | -26/+26 |
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* | Fix misspelled "overriden" | Haoyu Qiu | 2021-08-26 | 1 | -1/+1 |
| | | | | In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc. | ||||
* | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | 2021-08-22 | 1 | -58/+51 |
| | | | | | | | | | | | * New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | ||||
* | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | 2021-08-15 | 1 | -2/+19 |
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* | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | 2021-08-12 | 1 | -2/+76 |
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* | Fix a default shader specular render mode to (`SCHLICK_GGX`/`BLINN`) | Yuri Roubinsky | 2021-08-06 | 1 | -11/+2 |
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* | Added more input/output built-ins to visual shaders | Yuri Roubinsky | 2021-08-03 | 1 | -15/+57 |
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* | Makes dictionary instead of string for visual shader version | Yuri Roubinsky | 2021-08-02 | 1 | -10/+17 |
| | | | | | Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | ||||
* | Use const references where possible for List range iterators | Rémi Verschelde | 2021-07-25 | 1 | -2/+2 |
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* | Use C++ iterators for Lists in many situations | Aaron Franke | 2021-07-23 | 1 | -26/+26 |
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* | Fix function code generation for uniform triplanar node in visual shader | Yuri Roubinsky | 2021-07-21 | 1 | -1/+7 |
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* | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | 2021-07-20 | 1 | -107/+107 |
|\ | | | | | Use C++11 raw literals for shader code to improve readability | ||||
| * | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | 2021-07-19 | 1 | -107/+107 |
| | | | | | | | | | | In files that have lots of branching, `\t` was replaced with a tab character instead. | ||||
* | | Optimize StringName usage | reduz | 2021-07-18 | 1 | -4/+4 |
|/ | | | | | | | | | | | * Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | ||||
* | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky | 2021-07-17 | 1 | -0/+14 |
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* | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky | 2021-07-12 | 1 | -0/+22 |
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* | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky | 2021-06-28 | 1 | -0/+8 |
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