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path: root/scene/scene_string_names.cpp
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename CanvasItem's hide signal to hiddenMarcel Admiraal2020-12-081-1/+1
* [Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg2020-11-261-0/+1
* Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee2020-05-221-0/+2
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* New lightmapperJuan Linietsky2020-05-101-0/+5
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-0/+2
* Refactored input, goes all via windows now.Juan Linietsky2020-03-261-0/+4
* Signals: Port more uses of connect_compatRémi Verschelde2020-02-281-1/+0
* Signals: Manually port most of remaining connect_compat usesRémi Verschelde2020-02-281-10/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* -Fixes to undo redo to avoid crash, closes #24251Juan Linietsky2019-02-141-0/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky2018-08-201-0/+2
* Expose _clips_input as a virtual function, closes #15358Juan Linietsky2018-07-291-0/+2
* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-0/+2
* Add ready signal to NodeZephilinox2018-01-201-0/+1
* Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky2018-01-121-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Unify degree members and propertiesletheed2017-11-101-1/+1
* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Fixed some string names and animation playback options, closes #9446Juan Linietsky2017-08-061-5/+3
* Reworked translation systemJuan Linietsky2017-06-281-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Added ability to change A-star cost functionFabian Mathews2017-04-011-0/+3
* fixed ClassDB inconsistenciesKarroffel2017-03-131-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-93/+93
* Merge pull request #7889 from Hinsbart/fix_autoenable_inputRémi Verschelde2017-02-261-0/+1
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| * Fix auto-enable of _input processing when _input() method is set.Andreas Haas2017-02-251-0/+1
* | Add emission_finished signal to Particles2DBojidar Marinov2017-02-251-0/+1
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* Renamed most signals so they refer to:Juan Linietsky2017-01-121-20/+20
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-0/+3
* Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky2017-01-081-0/+1
* renamed _input_event for GUI events to _gui_input, so it's more differentiate...Juan Linietsky2017-01-081-0/+3
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+7
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+2
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+2
* animation_started signal to AnimationPlayerJakub Grzesik2016-04-141-0/+1
* Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov2016-04-061-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-0/+9
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+1
* Area2D can now detect overlap with other areasJuan Linietsky2015-03-171-0/+6
* support for 2D shadow castersJuan Linietsky2015-03-021-0/+1