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Redot Engine – Multi-platform 2D and 3D game engine
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physics_2d
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body_2d_sw.h
Commit message (
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Author
Age
Files
Lines
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-3
/
+3
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Improve cleanup of physics constraints
Pedro J. Estébanez
2017-08-01
1
-0
/
+1
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-15
/
+0
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-117
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+124
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Use real_t as floating point type in physics code.
Ferenc Arn
2017-02-13
1
-12
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+12
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Type renames:
Juan Linietsky
2017-01-11
1
-3
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+3
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-1
/
+1
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-26
1
-0
/
+6
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RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-24
1
-3
/
+3
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Merge pull request #2698 from Faless/add_area_fix
Juan Linietsky
2016-01-23
1
-3
/
+19
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Fix Body (and Body2D) add_area / remove_area when area have multiple shapes
Fabio Alessandrelli
2015-12-02
1
-3
/
+19
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physics state properly returns contact metadata, closes #1979
Juan Linietsky
2016-01-03
1
-1
/
+1
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skip the first integration in physics bodies, fixes #2213
Juan Linietsky
2016-01-02
1
-0
/
+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
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Areas now calculate their dampenings the same way as their gravity.
Ovnuniarchos
2015-12-08
1
-1
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+1
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/
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Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-30
1
-3
/
+3
*
sleeping property now should work properly, fixes #1892
Juan Linietsky
2015-05-16
1
-1
/
+1
*
-Made one way collision work with 2D physics (rigidbody)
Juan Linietsky
2015-05-03
1
-1
/
+7
*
properly wake up bodies when a parameter changes, fixes #1740
Juan Linietsky
2015-04-26
1
-0
/
+9
*
Merge pull request #1691 from Faless/area_combine_2d
Juan Linietsky
2015-04-18
1
-3
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+4
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Fix operator definition for AreaCMP
Fabio Alessandrelli
2015-04-14
1
-1
/
+1
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Implement Area2D space_override_mode combine
Fabio Alessandrelli
2015-04-14
1
-3
/
+4
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
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/
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-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
1
-0
/
+4
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-begin work on unidirectional collision detection
Juan Linietsky
2015-01-13
1
-0
/
+5
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Changes to 2D physics engine
Juan Linietsky
2015-01-05
1
-3
/
+11
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-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-0
/
+2
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Collada
Juan Linietsky
2014-10-14
1
-0
/
+1
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-1
/
+2
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-added kinematic body
Juan Linietsky
2014-02-22
1
-0
/
+1
*
-improved physics ccd
Juan Linietsky
2014-02-19
1
-306
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+318
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+334