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path: root/servers/physics_2d/body_2d_sw.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Improve cleanup of physics constraintsPedro J. Estébanez2017-08-011-0/+1
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-231-15/+0
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-117/+124
* Use real_t as floating point type in physics code.Ferenc Arn2017-02-131-12/+12
* Type renames:Juan Linietsky2017-01-111-3/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* RigidBody2D (add_force, set_inertia): new methods.Josh Grams2016-04-261-0/+6
* RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams2016-04-241-3/+3
* Merge pull request #2698 from Faless/add_area_fixJuan Linietsky2016-01-231-3/+19
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| * Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli2015-12-021-3/+19
* | physics state properly returns contact metadata, closes #1979Juan Linietsky2016-01-031-1/+1
* | skip the first integration in physics bodies, fixes #2213Juan Linietsky2016-01-021-0/+1
* | Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos2015-12-081-1/+1
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* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-3/+3
* sleeping property now should work properly, fixes #1892Juan Linietsky2015-05-161-1/+1
* -Made one way collision work with 2D physics (rigidbody)Juan Linietsky2015-05-031-1/+7
* properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky2015-04-261-0/+9
* Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky2015-04-181-3/+4
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| * Fix operator definition for AreaCMPFabio Alessandrelli2015-04-141-1/+1
| * Implement Area2D space_override_mode combineFabio Alessandrelli2015-04-141-3/+4
* | Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky2015-01-131-0/+4
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+5
* Changes to 2D physics engineJuan Linietsky2015-01-051-3/+11
* -added custom metadata to physics shapes (2D only for now)Juan Linietsky2014-10-161-0/+2
* ColladaJuan Linietsky2014-10-141-0/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-031-1/+2
* -added kinematic bodyJuan Linietsky2014-02-221-0/+1
* -improved physics ccdJuan Linietsky2014-02-191-306/+318
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+334