Commit message (Expand) | Author | Age | Files | Lines | |
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* | Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973 | Spartan322 | 2024-11-27 | 1 | -0/+1 |
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| * | Resolve load and store ops automatically for render passes for discardable te... | Dario | 2024-11-25 | 1 | -0/+1 |
* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
* | | Rebrand Godot to Redot | Randolph W. Aarseth II | 2024-10-11 | 1 | -1/+1 |
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* | Fix double free in FSR2 destructor | Arseny Kapoulkine | 2024-08-16 | 1 | -3/+0 |
* | Use Reverse Z for the depth buffer | Khasehemwy | 2024-04-04 | 1 | -1/+2 |
* | Acyclic Command Graph for RenderingDevice. | Dario | 2024-01-08 | 1 | -7/+2 |
* | Avoid trying to free null RIDs in FSR2 teardown | Pedro J. Estébanez | 2023-09-27 | 1 | -1/+3 |
* | Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. | Dario | 2023-09-25 | 1 | -0/+889 |