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path: root/servers/rendering/renderer_rd/effects/fsr2.cpp
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-0/+1
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* | Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-1/+1
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* Fix double free in FSR2 destructorArseny Kapoulkine2024-08-161-3/+0
* Use Reverse Z for the depth bufferKhasehemwy2024-04-041-1/+2
* Acyclic Command Graph for RenderingDevice.Dario2024-01-081-7/+2
* Avoid trying to free null RIDs in FSR2 teardownPedro J. Estébanez2023-09-271-1/+3
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-0/+889