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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-272-22/+22
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-252-22/+22
* | Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823Spartan3222024-11-201-16/+1
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| * Unify y-flip behavior for sky in RD backendsclayjohn2024-11-191-16/+1
* | Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-1/+1
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| * Ensure shadow material and mesh are not used with wireframe modeclayjohn2024-11-161-1/+1
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1fSpartan3222024-11-063-2/+26
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| * Merge pull request #86138 from EnlightenedOne/masterThaddeus Crews2024-11-041-1/+7
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| | * Fix Frustum Sky projection translation logic, all pipelines, fixes 63863EnlightenedOne2024-11-021-1/+7
| * | Add multiple specialization constants to Forward+ and Mobile.Dario2024-11-043-1/+19
* | | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-4/+4
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| * | Fix soft shadows by increasing the bit count for specialization constants.Dario2024-10-281-4/+4
* | | Merge pull request #818 from Spartan322/fixup/copyright-headersGeorge L. Albany2024-10-274-8/+8
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| * | | Fix copyright headers referring to GodotSpartan3222024-10-274-8/+8
* | | | Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7bSpartan3222024-10-261-2/+2
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| * / Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins globalChaosus2024-10-241-2/+2
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* / Rebrand preambles to RedotDubhghlas McLaughlin2024-10-114-0/+8
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-024-488/+1150
* Implement vertex shadingywmaa2024-09-292-1/+13
* SCons: Add unobtrusive type hints in SCons filesThaddeus Crews2024-09-251-0/+1
* Use distance to AABB surface to calculate Mesh LOD instead of using supportsclayjohn2024-09-111-27/+14
* Fixes alpha materials being rendered with a reverse cull which is visible in ...viksl2024-09-011-1/+1
* Add `CLIP_SPACE_FAR` built-in to spatial shaderChaosus2024-08-271-0/+1
* Merge pull request #89919 from BlueCube3310/bicubic-lightmapRémi Verschelde2024-08-202-1/+16
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| * Implement support for bicubic lightmap filteringBlueCube33102024-08-192-1/+16
* | Merge pull request #95659 from clayjohn/RD-sky-affectRémi Verschelde2024-08-161-2/+2
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| * | Ensure fog_sky_affect is used even when using a background colorclayjohn2024-08-161-2/+2
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* / pass in render_info to _fill_instance_data for alpha to fix overdraw call countkevinkuo522024-08-161-1/+1
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* SDFGI: fix crash if update_data is nullptrGarteal2024-07-191-0/+4
* Merge pull request #86516 from jsjtxietian/fix-camera-directionRémi Verschelde2024-07-181-1/+1
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| * Fix incorrect CAMERA_DIRECTION_WORLD calculationjsjtxietian2023-12-261-1/+1
* | Merge pull request #93630 from BastiaanOlij/scene_data_projection_correctionRémi Verschelde2024-07-092-11/+13
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| * | Make RenderSceneData take projection correction into accountBastiaan Olij2024-06-272-11/+13
* | | Add safety check when setting several rendering effect qualityjsjtxietian2024-06-261-0/+9
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* | Fix LOD selection in compatibility backend and clean up LOD codeclayjohn2024-05-232-17/+14
* | Merge pull request #91642 from BastiaanOlij/fix_transparent_skyRémi Verschelde2024-05-141-4/+5
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| * | Skip rendering sky if viewport is set to transparent backgroundBastiaan Olij2024-05-131-4/+5
* | | Merge pull request #91808 from DarioSamo/debug_mv_msaaRémi Verschelde2024-05-131-2/+2
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| * | Do not use MSAA versions of textures on debug views.Dario2024-05-101-2/+2
* | | Rewrite reprojection for FSR2 to work correctly with Reverse-Z.Dario2024-05-101-1/+4
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* | reverted naming to premul alpha (no T)QbieShay2024-05-011-3/+3
* | Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgiRémi Verschelde2024-05-011-1/+1
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| * | Fix SDFGI being used in unshaded debug drawtactical-fluke2024-04-301-1/+1
* | | Added premult alpha blending to 3D (spatial) shaders.QbieShay2024-05-012-2/+16
* | | Add LIGHT_VERTEX to fragment shaderRob Blanckaert2024-04-251-0/+2
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* | Revert change to default depth clear value in draw_list_beginclayjohn2024-04-171-2/+2
* | Merge pull request #89398 from clayjohn/visual-debugger-coverageRémi Verschelde2024-04-041-3/+14
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| * | Increase coverage of timestamps for visual profilerclayjohn2024-04-031-3/+14
* | | Use Reverse Z for the depth bufferKhasehemwy2024-04-043-9/+9
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* | Merge pull request #88830 from beiller/bugfix/taa_xr_fixRémi Verschelde2024-03-261-0/+2
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