index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
2
-22
/
+22
|
\
|
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
2
-22
/
+22
*
|
Merge commit godotengine/godot@9e6098432aac35bae42c9089a29ba2a80320d823
Spartan322
2024-11-20
1
-16
/
+1
|
\
|
|
*
Unify y-flip behavior for sky in RD backends
clayjohn
2024-11-19
1
-16
/
+1
*
|
Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
-1
/
+1
|
\
|
|
*
Ensure shadow material and mesh are not used with wireframe mode
clayjohn
2024-11-16
1
-1
/
+1
*
|
Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f
Spartan322
2024-11-06
3
-2
/
+26
|
\
|
|
*
Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
1
-1
/
+7
|
|
\
|
|
*
Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
1
-1
/
+7
|
*
|
Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
3
-1
/
+19
*
|
|
Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
-4
/
+4
|
\
|
|
|
*
|
Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
1
-4
/
+4
*
|
|
Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
4
-8
/
+8
|
\
\
\
|
*
|
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
4
-8
/
+8
*
|
|
|
Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-2
/
+2
|
\
\
\
\
|
|
/
/
/
|
/
|
/
/
|
|
/
/
|
*
/
Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-2
/
+2
|
|
/
*
/
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
4
-0
/
+8
|
/
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
4
-488
/
+1150
*
Implement vertex shading
ywmaa
2024-09-29
2
-1
/
+13
*
SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
1
-0
/
+1
*
Use distance to AABB surface to calculate Mesh LOD instead of using supports
clayjohn
2024-09-11
1
-27
/
+14
*
Fixes alpha materials being rendered with a reverse cull which is visible in ...
viksl
2024-09-01
1
-1
/
+1
*
Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
/
+1
*
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Rémi Verschelde
2024-08-20
2
-1
/
+16
|
\
|
*
Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
2
-1
/
+16
*
|
Merge pull request #95659 from clayjohn/RD-sky-affect
Rémi Verschelde
2024-08-16
1
-2
/
+2
|
\
\
|
*
|
Ensure fog_sky_affect is used even when using a background color
clayjohn
2024-08-16
1
-2
/
+2
|
|
/
*
/
pass in render_info to _fill_instance_data for alpha to fix overdraw call count
kevinkuo52
2024-08-16
1
-1
/
+1
|
/
*
SDFGI: fix crash if update_data is nullptr
Garteal
2024-07-19
1
-0
/
+4
*
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Rémi Verschelde
2024-07-18
1
-1
/
+1
|
\
|
*
Fix incorrect CAMERA_DIRECTION_WORLD calculation
jsjtxietian
2023-12-26
1
-1
/
+1
*
|
Merge pull request #93630 from BastiaanOlij/scene_data_projection_correction
Rémi Verschelde
2024-07-09
2
-11
/
+13
|
\
\
|
*
|
Make RenderSceneData take projection correction into account
Bastiaan Olij
2024-06-27
2
-11
/
+13
*
|
|
Add safety check when setting several rendering effect quality
jsjtxietian
2024-06-26
1
-0
/
+9
|
/
/
*
|
Fix LOD selection in compatibility backend and clean up LOD code
clayjohn
2024-05-23
2
-17
/
+14
*
|
Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Rémi Verschelde
2024-05-14
1
-4
/
+5
|
\
\
|
*
|
Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
1
-4
/
+5
*
|
|
Merge pull request #91808 from DarioSamo/debug_mv_msaa
Rémi Verschelde
2024-05-13
1
-2
/
+2
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
Do not use MSAA versions of textures on debug views.
Dario
2024-05-10
1
-2
/
+2
*
|
|
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
Dario
2024-05-10
1
-1
/
+4
|
/
/
*
|
reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-3
/
+3
*
|
Merge pull request #91344 from tactical-fluke/vk_fix_unshaded_sdfgi
Rémi Verschelde
2024-05-01
1
-1
/
+1
|
\
\
|
*
|
Fix SDFGI being used in unshaded debug draw
tactical-fluke
2024-04-30
1
-1
/
+1
*
|
|
Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
2
-2
/
+16
*
|
|
Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
/
+2
|
/
/
*
|
Revert change to default depth clear value in draw_list_begin
clayjohn
2024-04-17
1
-2
/
+2
*
|
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Rémi Verschelde
2024-04-04
1
-3
/
+14
|
\
\
|
*
|
Increase coverage of timestamps for visual profiler
clayjohn
2024-04-03
1
-3
/
+14
*
|
|
Use Reverse Z for the depth buffer
Khasehemwy
2024-04-04
3
-9
/
+9
|
/
/
*
|
Merge pull request #88830 from beiller/bugfix/taa_xr_fix
Rémi Verschelde
2024-03-26
1
-0
/
+2
|
\
\
[next]