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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
/
renderer_canvas_render_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
/
+3
*
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
1
-41
/
+41
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*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
/
+9
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*
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-32
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+32
*
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-6
/
+0
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/
*
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-4
/
+4
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*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-4
/
+4
*
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Fix clearing backbuffer if there are no items
NNesh
2022-04-25
1
-3
/
+13
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*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-22
/
+25
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-37
/
+43
*
Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-6
/
+6
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-22
/
+26
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-37
/
+44
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-4
/
+7
*
Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-1
/
+1
*
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
1
-1
/
+1
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*
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
/
+1
*
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-5
/
+7
*
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Change some math macros to constexpr
kobewi
2022-03-09
1
-2
/
+2
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/
*
Add a UniformSet cache
reduz
2022-03-06
1
-14
/
+15
*
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-9
/
+0
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*
Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-9
/
+0
*
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-7
/
+7
*
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
1
-1
/
+1
*
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
1
-0
/
+2
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*
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add more OpenGL attributes
NHodgesVFX
2021-11-08
1
-0
/
+2
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/
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
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Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
1
-0
/
+4
*
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-3
/
+12
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/
*
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-3
/
+1
*
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-2
/
+2
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-14
/
+14
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-12
/
+12
*
Fix editor freeze when asigning Skeleton2D to Polygon2D
Hendrik Brucker
2021-09-29
1
-0
/
+1
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Merge pull request #51604 from TechnoPorg/fix-vulkan-parent-material
JFonS
2021-09-12
1
-4
/
+6
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*
Vulkan: Fix CanvasItem::use_parent_material
TechnoPorg
2021-08-17
1
-4
/
+6
*
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Merge pull request #51873 from Chaosus/fix_uniform_error_spam
Clay John
2021-08-31
1
-1
/
+1
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*
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Fix incorrect checking of uniform set to prevent error spam (2)
Yuri Roubinsky
2021-08-19
1
-1
/
+1
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/
*
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
/
+8
*
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Add comments at the top of each built-in shader to ease debugging
Hugo Locurcio
2021-08-18
1
-0
/
+2
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/
*
Makes a clear error message if shader compilation failed
Yuri Roubinsky
2021-08-16
1
-2
/
+1
*
Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile
Nathan Franke
2021-08-07
1
-0
/
+4
*
Fix incorrect checking of uniform set to prevent error spam
Yuri Roubinsky
2021-08-06
1
-1
/
+2
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-1
/
+12
*
Fix material invalidation on reimport.
reduz
2021-07-07
1
-3
/
+1
*
Unify material parameter update
reduz
2021-07-06
1
-80
/
+2
*
Keep the drawing transform when drawing meshing in CanvasItem
Gilles Roudière
2021-06-22
1
-2
/
+3
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