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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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renderer_canvas_render_rd.h
Commit message (
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Author
Age
Files
Lines
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
1
-0
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+1
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
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+1
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Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-6
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+6
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
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+2
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+3
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-3
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+3
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-3
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+3
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-16
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+12
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+4
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
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+0
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
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+0
*
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-3
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+3
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-2
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+6
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Unify material parameter update
reduz
2021-07-06
1
-4
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+1
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Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-2
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+0
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-1
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+1
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Support for 2D particles to collide against SDF
reduz
2021-05-23
1
-1
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+2
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Fixes missng 2D engine bits
reduz
2021-05-11
1
-6
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+4
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Added ability to visualize native shaders
reduz
2021-01-06
1
-0
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+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
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RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+470