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path: root/servers/rendering/renderer_rd/shaders/effects/taa_resolve.glsl
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* Tune TAA disocclusion scale to avoid rejecting all samples during motion.clayjohn2024-01-041-1/+3
* Flip convention of motion vector to point from current pixel to the previous ...Dario2023-08-281-1/+1
* Ensure vulkan subgroups are disabled for MoltenVKGordon MacPherson2022-10-261-0/+2
* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-0/+394