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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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storage_rd
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mesh_storage.cpp
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Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3ef
Spartan322
2024-11-19
1
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+6
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
1
-0
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+6
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
1
-4
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+3
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
1
-4
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+3
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Use local vector for skeleton
Nazarii
2024-10-02
1
-4
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+3
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Properly utilize surface information when creating pipelines and vertex array...
clayjohn
2024-10-03
1
-1
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+1
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-89
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+108
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Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Rémi Verschelde
2024-09-10
1
-2
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+2
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Avoid const_cast in mesh_storage.h
rune-scape
2024-08-28
1
-2
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+2
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Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Rémi Verschelde
2024-09-03
1
-0
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+1
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Fix shadow mesh recursion.
Radiant
2024-08-31
1
-0
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+1
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Merge pull request #91818 from rburing/fti_multimesh
Rémi Verschelde
2024-08-20
1
-22
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+31
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Fixed Timestep Interpolation: MultiMesh
Ricardo Buring
2024-08-18
1
-22
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+31
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Relax motion vector updates to allow skipped frames for skeletons
Arseny Kapoulkine
2024-08-17
1
-2
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+3
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Fix for multimesh motion vector corruption by resetting motion vector state a...
Sen
2024-08-08
1
-3
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+7
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Track compositor effects that use motion vectors so we enable required logic
Bastiaan Olij
2024-06-12
1
-3
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+3
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-1
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+1
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Fixed reversed custom AABB null check when recalculating multimesh AABBs
Arman Elgudzhyan
2024-02-18
1
-2
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+2
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-4
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+28
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Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-3
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+3
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-0
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+14
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-0
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+14
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-4
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+2
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Merge pull request #86245 from ecmjohnson/fix-skeleton-culling
Rémi Verschelde
2024-01-08
1
-1
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+3
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Check skeleton RID when using cached AABB
Erik Johnson
2023-12-17
1
-1
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+3
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Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-6
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+6
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
ShirenY
2023-12-09
1
-12
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+25
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Add padding to normal attribute in Compatibility renderer to match the RD ren...
clayjohn
2023-10-24
1
-1
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+0
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Some more fixes for compressed meshes
clayjohn
2023-10-24
1
-5
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+3
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
-1
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+1
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-72
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+150
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Fix mismatch between surface vertex array generation inside the function and ...
Dario
2023-09-27
1
-7
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+7
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[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-48
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+48
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-1
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+11
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Add motion vector support for animated surfaces like skeletons or blend shapes.
Dario
2023-08-16
1
-33
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+91
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Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
Rémi Verschelde
2023-08-16
1
-6
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+3
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Add buffer_copy method to RenderingDevice interface and an implementation for...
Dario
2023-08-12
1
-6
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+3
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Fix incorrect error checking and notifications introduced in PR #80414.
Dario
2023-08-13
1
-1
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+4
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Improve handling of motion vectors for multimesh instances.
Dario
2023-08-09
1
-16
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+32
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Fix invalid RID errors when freeing a mesh with blend shapes
bitsawer
2023-06-19
1
-4
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+7
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Fix AABB for unused bones
Lyuma
2023-05-19
1
-2
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+2
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Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-05
1
-8
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+9
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Fix MultiMesh visible_instance_count being ignored after the first frame
Ricardo Buring
2023-02-03
1
-1
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+5
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Notify dependencies when setting custom mesh AABB
Ricardo Buring
2023-02-02
1
-0
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+2
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Check if Skeleton exists before reading when calculating blend shapes
clayjohn
2023-01-31
1
-1
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+4
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Automatically transform Skeleton2D calculations so pivots are not needed
clayjohn
2023-01-27
1
-0
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+21
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Fix range loop iteration regressions
bitsawer
2023-01-26
1
-1
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+1
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Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-9
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+9
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