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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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renderer_rd
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storage_rd
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render_scene_buffers_rd.cpp
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Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-4
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+5
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Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-4
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+5
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-67
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+73
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Expose more state in RenderSceneBuffersRD
Bastiaan Olij
2024-07-15
1
-0
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+6
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[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
A Thousand Ships
2024-05-02
1
-2
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+1
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Clear RIDs of weight buffers when freeing to avoid double free
clayjohn
2024-04-09
1
-1
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+2
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Fix: Address mobile resource leaks in render
David Sullivan
2024-03-15
1
-0
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+7
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-6
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+9
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Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile re...
clayjohn
2024-01-10
1
-2
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+10
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Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-2
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+2
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Use render pass uniform set to store viewport samplers.
clayjohn
2023-11-08
1
-3
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+0
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-12
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+48
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Merge pull request #81775 from darksylinc/matias-taa-msaa
Rémi Verschelde
2023-09-24
1
-1
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+1
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Fix massive validation errors when enabling TAA + MSAA
Matias N. Goldberg
2023-09-16
1
-1
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+1
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Fix mipmap bias behavior by refactoring how samplers are created by Material ...
Dario
2023-09-06
1
-20
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+30
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
1
-33
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+92
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Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-24
1
-2
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+2
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Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-22
1
-0
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+10
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Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-03
1
-35
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+30
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Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
Rémi Verschelde
2023-01-26
1
-0
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+10
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Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-0
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+10
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Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
1
-1
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+1
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Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
1
-7
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+3
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Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
1
-22
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix errors related to reflection probe now using a render buffers object
Bastiaan Olij
2022-12-26
1
-4
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+9
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Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
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+19
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-2
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+56
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-33
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+0
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Fix uniform buffer being created every frame is SSAO and SSIL half_size is di...
Bastiaan Olij
2022-09-13
1
-0
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+5
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Fixed MSAA initialisation in clustered forward renderer
Bastiaan Olij
2022-09-12
1
-1
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+3
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-0
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+559