index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
renderer_rd
/
storage_rd
/
render_scene_buffers_rd.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973
Spartan322
2024-11-27
1
-1
/
+3
|
\
|
*
Resolve load and store ops automatically for render passes for discardable te...
Dario
2024-11-25
1
-1
/
+3
*
|
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
|
/
*
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
1
-0
/
+25
*
Fix hash calculation for NTSliceKey
Jiang Yiheng
2024-09-22
1
-1
/
+1
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-25
/
+51
*
Add const lvalue ref to container parameters
Muller-Castro
2024-01-05
1
-3
/
+3
*
Add an extra backbuffer color texture that can be used when an upscaler is in...
Dario
2023-10-17
1
-1
/
+11
*
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-2
/
+34
*
Fix mipmap bias behavior by refactoring how samplers are created by Material ...
Dario
2023-09-06
1
-0
/
+12
*
Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
1
-2
/
+89
*
Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-03
1
-4
/
+30
*
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-0
/
+4
*
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
1
-1
/
+3
*
Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
1
-9
/
+0
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Cleanup and improve sky render
Bastiaan Olij
2022-12-23
1
-0
/
+1
*
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-8
/
+4
*
Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-30
/
+4
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-0
/
+256