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path: root/servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h
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* Merge commit godotengine/godot@f128f383e892865379cb8b14e7bcc9858efe2973Spartan3222024-11-271-1/+3
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| * Resolve load and store ops automatically for render passes for discardable te...Dario2024-11-251-1/+3
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+25
* Fix hash calculation for NTSliceKeyJiang Yiheng2024-09-221-1/+1
* Implement hooks into rendererBastiaan Olij2024-02-181-25/+51
* Add const lvalue ref to container parametersMuller-Castro2024-01-051-3/+3
* Add an extra backbuffer color texture that can be used when an upscaler is in...Dario2023-10-171-1/+11
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-2/+34
* Fix mipmap bias behavior by refactoring how samplers are created by Material ...Dario2023-09-061-0/+12
* Expose RenderingSceneBuffers through ClassDBBastiaan Olij2023-07-261-2/+89
* Add layer slice support to render device and render buffersBastiaan Olij2023-02-031-4/+30
* Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-251-0/+4
* Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-131-1/+3
* Move luminance effect into its own class and use new buffers systemBastiaan Olij2023-01-071-9/+0
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+1
* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-8/+4
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-30/+4
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-0/+256