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path: root/servers/rendering/renderer_rd/storage_rd
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* Use 16-bit index buffers instead of 32 when unnecessaryMatias N. Goldberg2023-09-031-9/+9
* Add motion vector support for GPU 3D Particles.Dario2023-08-282-16/+84
* Add motion vector support for animated surfaces like skeletons or blend shapes.Dario2023-08-162-42/+127
* Merge pull request #80654 from bitsawer/fix_global_uniform_texture_setRémi Verschelde2023-08-161-4/+6
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| * Fix global shader uniform texture loadingbitsawer2023-08-151-4/+6
* | Merge pull request #80651 from clayjohn/RD-2D-HDR-MSDFRémi Verschelde2023-08-162-3/+3
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| * | Fallback to linear color texture when using 2D HDR and MSDF fontclayjohn2023-08-152-3/+3
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* | Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkanRémi Verschelde2023-08-161-6/+3
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| * Add buffer_copy method to RenderingDevice interface and an implementation for...Dario2023-08-121-6/+3
* | Fix incorrect error checking and notifications introduced in PR #80414.Dario2023-08-131-1/+4
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* Improve handling of motion vectors for multimesh instances.Dario2023-08-092-17/+33
* Merge pull request #80215 from clayjohn/HDR-2DRémi Verschelde2023-08-085-28/+86
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| * Add option to enable HDR rendering in 2Dclayjohn2023-08-075-28/+86
* | Fix motion vectors being corrupted when using precision=double and resulting ...Dario2023-08-041-0/+6
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* Merge pull request #79142 from BastiaanOlij/register_render_buffersYuri Sizov2023-07-272-35/+181
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| * Expose RenderingSceneBuffers through ClassDBBastiaan Olij2023-07-262-35/+181
* | Add custom texture create functionBastiaan Olij2023-07-262-0/+460
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* Merge pull request #77740 from ChibiDenDen/simplify_vulkanYuri Sizov2023-07-124-27/+38
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| * replace sampler arrays with constant sampler elementsChibiDenDen2023-06-224-27/+38
* | Merge pull request #79270 from clayjohn/particle-trails-errorRémi Verschelde2023-07-101-1/+1
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| * | Unify error condition for particles trail lifetimeclayjohn2023-07-101-1/+1
* | | Initialize particles instance buffer in case it is used before being updatedclayjohn2023-06-291-1/+4
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* | Fix error spam when a mesh with bone weights has an invalid skeletonbitsawer2023-06-221-1/+3
* | Fix invalid RID errors when freeing a mesh with blend shapesbitsawer2023-06-191-4/+7
* | Merge pull request #78199 from clayjohn/detect_3dRémi Verschelde2023-06-141-1/+1
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| * | Ensure that "detect 3D" is only called when using 3D shadersclayjohn2023-06-131-1/+1
* | | Expose RD::texture_native_handleBastiaan Olij2023-06-141-2/+2
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* / Fix shader uniform storage conversions and crashbitsawer2023-05-291-555/+100
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* Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_...Rémi Verschelde2023-05-221-2/+2
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| * Fix calling `TextureStorage::texture_3d_update()` could cause a crashRindbee2023-05-221-2/+2
* | Merge pull request #77265 from lyuma/aabb_bone_lod_insideRémi Verschelde2023-05-221-2/+2
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| * | Fix AABB for unused bonesLyuma2023-05-191-2/+2
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* / (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-1/+8
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* Merge pull request #76565 from clayjohn/debug-PSSM-splitsRémi Verschelde2023-05-151-4/+0
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| * Re-implement the PSSM_SPLITS debug optionclayjohn2023-04-281-4/+0
* | For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-092-0/+12
* | Fix additional cases of breakage of rendering effectsPedro J. Estébanez2023-05-031-5/+5
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* Merge pull request #73313 from clayjohn/particles-splitRémi Verschelde2023-04-121-2/+2
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| * Properly calculate lifetime_split for particlesclayjohn2023-02-141-2/+2
* | Merge pull request #74708 from BastiaanOlij/fix_rd_textureRémi Verschelde2023-03-102-15/+9
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| * | Merge duplicate rd_texture functionsBastiaan Olij2023-03-102-15/+9
* | | Merge pull request #74019 from BastiaanOlij/split_last_effectsRémi Verschelde2023-03-102-1/+14
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| * | Move roughness limiter and sort into their own classesBastiaan Olij2023-03-092-1/+14
* | | Merge pull request #74566 from clayjohn/GL-canvas-textureRémi Verschelde2023-03-081-0/+4
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| * | | Avoid copying CanvasTexture when updating proxyclayjohn2023-03-071-0/+4
* | | | Fix AABB calculation for meshes using Skeleton2DSlugFiller2023-03-051-8/+9
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* / / Use MSAA 2D texture in multipass tonemapperBastiaan Olij2023-03-012-0/+8
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* | Fixing issues with SSIL artifactsBastiaan Olij2023-02-241-2/+2
* | Fix issue with default textures requiring arrays when using multiviewBastiaan Olij2023-02-223-1/+90
* | Forbid passing multiview sampler to the custom function in shadersYuri Rubinsky2023-02-211-5/+5
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