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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
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Use 16-bit index buffers instead of 32 when unnecessary
Matias N. Goldberg
2023-09-03
1
-9
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+9
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Add motion vector support for GPU 3D Particles.
Dario
2023-08-28
2
-16
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+84
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Add motion vector support for animated surfaces like skeletons or blend shapes.
Dario
2023-08-16
2
-42
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+127
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Merge pull request #80654 from bitsawer/fix_global_uniform_texture_set
Rémi Verschelde
2023-08-16
1
-4
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+6
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Fix global shader uniform texture loading
bitsawer
2023-08-15
1
-4
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+6
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Merge pull request #80651 from clayjohn/RD-2D-HDR-MSDF
Rémi Verschelde
2023-08-16
2
-3
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+3
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Fallback to linear color texture when using 2D HDR and MSDF font
clayjohn
2023-08-15
2
-3
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+3
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Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
Rémi Verschelde
2023-08-16
1
-6
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+3
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Add buffer_copy method to RenderingDevice interface and an implementation for...
Dario
2023-08-12
1
-6
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+3
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Fix incorrect error checking and notifications introduced in PR #80414.
Dario
2023-08-13
1
-1
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+4
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Improve handling of motion vectors for multimesh instances.
Dario
2023-08-09
2
-17
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+33
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Merge pull request #80215 from clayjohn/HDR-2D
Rémi Verschelde
2023-08-08
5
-28
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+86
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
5
-28
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+86
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Fix motion vectors being corrupted when using precision=double and resulting ...
Dario
2023-08-04
1
-0
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+6
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Merge pull request #79142 from BastiaanOlij/register_render_buffers
Yuri Sizov
2023-07-27
2
-35
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+181
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
2
-35
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+181
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Add custom texture create function
Bastiaan Olij
2023-07-26
2
-0
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+460
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
4
-27
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+38
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
4
-27
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+38
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Merge pull request #79270 from clayjohn/particle-trails-error
Rémi Verschelde
2023-07-10
1
-1
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+1
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Unify error condition for particles trail lifetime
clayjohn
2023-07-10
1
-1
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+1
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Initialize particles instance buffer in case it is used before being updated
clayjohn
2023-06-29
1
-1
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+4
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Fix error spam when a mesh with bone weights has an invalid skeleton
bitsawer
2023-06-22
1
-1
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+3
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Fix invalid RID errors when freeing a mesh with blend shapes
bitsawer
2023-06-19
1
-4
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+7
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Merge pull request #78199 from clayjohn/detect_3d
Rémi Verschelde
2023-06-14
1
-1
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+1
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Ensure that "detect 3D" is only called when using 3D shaders
clayjohn
2023-06-13
1
-1
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+1
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Expose RD::texture_native_handle
Bastiaan Olij
2023-06-14
1
-2
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+2
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Fix shader uniform storage conversions and crash
bitsawer
2023-05-29
1
-555
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+100
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Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_...
Rémi Verschelde
2023-05-22
1
-2
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+2
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Fix calling `TextureStorage::texture_3d_update()` could cause a crash
Rindbee
2023-05-22
1
-2
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+2
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Merge pull request #77265 from lyuma/aabb_bone_lod_inside
Rémi Verschelde
2023-05-22
1
-2
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+2
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Fix AABB for unused bones
Lyuma
2023-05-19
1
-2
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+2
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
Markus Grafen
2023-05-19
1
-1
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+8
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Merge pull request #76565 from clayjohn/debug-PSSM-splits
Rémi Verschelde
2023-05-15
1
-4
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+0
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Re-implement the PSSM_SPLITS debug option
clayjohn
2023-04-28
1
-4
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+0
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
2
-0
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+12
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Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-03
1
-5
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+5
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Merge pull request #73313 from clayjohn/particles-split
Rémi Verschelde
2023-04-12
1
-2
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+2
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Properly calculate lifetime_split for particles
clayjohn
2023-02-14
1
-2
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+2
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Merge pull request #74708 from BastiaanOlij/fix_rd_texture
Rémi Verschelde
2023-03-10
2
-15
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+9
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Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
2
-15
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+9
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Merge pull request #74019 from BastiaanOlij/split_last_effects
Rémi Verschelde
2023-03-10
2
-1
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+14
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Move roughness limiter and sort into their own classes
Bastiaan Olij
2023-03-09
2
-1
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+14
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Merge pull request #74566 from clayjohn/GL-canvas-texture
Rémi Verschelde
2023-03-08
1
-0
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+4
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Avoid copying CanvasTexture when updating proxy
clayjohn
2023-03-07
1
-0
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+4
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Fix AABB calculation for meshes using Skeleton2D
SlugFiller
2023-03-05
1
-8
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+9
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Use MSAA 2D texture in multipass tonemapper
Bastiaan Olij
2023-03-01
2
-0
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+8
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Fixing issues with SSIL artifacts
Bastiaan Olij
2023-02-24
1
-2
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+2
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Fix issue with default textures requiring arrays when using multiview
Bastiaan Olij
2023-02-22
3
-1
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+90
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Forbid passing multiview sampler to the custom function in shaders
Yuri Rubinsky
2023-02-21
1
-5
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+5
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