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path: root/servers/rendering/renderer_scene_cull.h
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* Created static method and moved _particles_set_view_axis over to it to allow ...David House2024-11-161-0/+2
* Merge pull request #96705 from elmajime/camera_from_external_feedThaddeus Crews2024-11-041-0/+1
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| * Added external camera feed from external plugin on Androidmaxime.chambefort2024-10-301-0/+1
* | Merge pull request #85338 from EMBYRDEV/shadow-caster-maskThaddeus Crews2024-10-241-0/+1
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| * Add `shadow_caster_mask` to Light3D.Hannah Crawford2024-08-121-0/+1
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+3
* | Implement support for bicubic lightmap filteringBlueCube33102024-08-191-0/+1
* | Fixed Timestep Interpolation (3D)Ricardo Buring2024-07-071-7/+57
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* Jitter raster occlusion camera to reduce false positives.lawnjelly2024-04-031-0/+7
* Disable XR server when compiling without 3DAaron Franke2024-03-131-0/+3
* Implement hooks into rendererBastiaan Olij2024-02-181-1/+28
* Add optional depth fogEidolon2024-02-171-1/+8
* Shadow volume culling and tighter shadow caster cullinglawnjelly2024-01-301-2/+51
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-3/+2
* Add motion vector support for GPU 3D Particles.Dario2023-08-281-0/+3
* Properly clear material slots on mesh instance when material is freedBastiaan Olij2023-05-221-0/+24
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-1/+2
* Fix MultiMesh visible_instance_count being ignored after the first frameRicardo Buring2023-02-031-3/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* visual instance layers are regarded during shadow cullingMarkus Grafen2022-12-271-1/+1
* Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde2022-12-231-0/+5
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| * Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+5
* | Cache mesh AABB when modified by skeleton and update instance AABB whenclayjohn2022-12-141-2/+2
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* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-6/+1
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-3/+3
* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-1/+1
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| * Change Array arguments to TypedArraykobewi2022-09-011-1/+1
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-4/+4
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-4/+4
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* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-2/+4
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-2/+4
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* | Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-5/+4
* | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-25/+10
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-8/+8
* Restructure environment in render implementationBastiaan Olij2022-07-291-13/+124
* Change RendererSceneRender::GeometryInstance so more code is shared among ren...Bastiaan Olij2022-07-271-7/+7
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Implement Vector4, Vector4i, Projectionreduz2022-07-231-4/+4
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Merge pull request #62344 from BastiaanOlij/extract_dependenciesRémi Verschelde2022-07-061-16/+16
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| * Split dependency logicBastiaan Olij2022-06-281-16/+16
* | Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio2022-06-231-1/+1
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* Initial TAA implementationjfons2022-06-071-2/+5
* Add a new HashSet templatereduz2022-05-201-15/+15
* Replace most uses of Map by HashMapreduz2022-05-161-18/+18
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-16/+16
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+1
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-8/+3