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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
rendering_device.cpp
Commit message (
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Author
Age
Files
Lines
*
Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
1
-1
/
+1
*
doc: Sync classref with current source
Rémi Verschelde
2021-02-19
1
-1
/
+1
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-5
/
+7
*
doc: Sync classref with current source
Rémi Verschelde
2021-01-28
1
-2
/
+2
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-11
/
+19
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+6
*
Shadow map rendering optimization
reduz
2021-01-24
1
-0
/
+1
*
Added GPU based cluster builder
reduz
2021-01-19
1
-2
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-2
/
+2
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-1
/
+1
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-1
/
+1
*
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
Ignacio Etcheverry
2020-06-29
1
-1
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-4
/
+16
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-10
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-2
/
+2
*
Fix missing DEFVAL for RenderingDevice.index_buffer_create
Ignacio Etcheverry
2020-04-22
1
-1
/
+1
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-6
/
+16
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-0
/
+737
*
Ability to create local RenderingDevice instances.
Juan Linietsky
2020-04-18
1
-1
/
+3
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-3
/
+3
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+64