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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
rendering_device.h
Commit message (
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Author
Age
Files
Lines
*
Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-4
/
+7
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-12
/
+16
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
/
+1
*
Add color pass flags to Forward Clustered renderer
jfons
2022-04-01
1
-0
/
+1
*
Fix typos with codespell
Rémi Verschelde
2022-03-31
1
-1
/
+1
*
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
/
+1
*
Add a UniformSet cache
reduz
2022-03-06
1
-8
/
+57
*
Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-0
/
+1
*
Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
/
+1
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
/
+1
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-8
/
+0
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+13
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+13
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-2
/
+2
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-2
/
+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-0
/
+1
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/
*
Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
/
+20
*
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
/
+1
*
Fixes to mobile renderer
reduz
2021-08-17
1
-4
/
+4
*
Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-1
/
+2
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-15
/
+21
*
Implement Specialization Constants
reduz
2021-07-11
1
-3
/
+32
*
Fix material invalidation on reimport.
reduz
2021-07-07
1
-0
/
+2
*
Fix Render Info
reduz
2021-07-03
1
-1
/
+8
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-5
/
+25
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-2
/
+2
*
Implement shader caching
reduz
2021-05-31
1
-0
/
+4
*
Fix typos with codespell
Rémi Verschelde
2021-05-20
1
-1
/
+1
*
Cleanup vulkan capabilities check and add multiview check
Bastiaan Olij
2021-05-06
1
-0
/
+4
*
Obtain supported Vulkan API
Bastiaan Olij
2021-03-26
1
-1
/
+34
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-2
/
+8
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-10
/
+22
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-0
/
+6
*
Shadow map rendering optimization
reduz
2021-01-24
1
-1
/
+2
*
Added GPU based cluster builder
reduz
2021-01-19
1
-2
/
+3
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-0
/
+1
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-1
/
+1
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-2
/
+2
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-2
/
+2
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-2
/
+2
*
Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-1
/
+0
*
Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-0
/
+1
*
Refactor MethodBind to use variadic templates
reduz
2020-10-18
1
-1
/
+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-4
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-1
/
+3
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-9
/
+10
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-7
/
+76
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