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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
rendering_server_default.cpp
Commit message (
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Author
Age
Files
Lines
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Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-1
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-25
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+26
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Merge pull request #61221 from BastiaanOlij/split_gi_effects
Rémi Verschelde
2022-06-23
1
-0
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+1
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+1
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Merge pull request #35758 from zmanuel/eliminate-draw-pending
Rémi Verschelde
2022-06-22
1
-6
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+1
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Remove redundant thread sync counter draw_pending
Manuel Moos
2021-03-21
1
-6
/
+1
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Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-1
/
+7
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Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
1
-5
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+1
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SkyShaders working
clayjohn
2022-05-11
1
-5
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+1
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Add a new HashMap implementation
reduz
2022-05-12
1
-3
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+3
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+4
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-1
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+2
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+1
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-2
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+0
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+1
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
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+1
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+1
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+2
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Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-26
1
-0
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+6
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-2
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+2
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-2
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+2
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+4
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+4
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-17
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+9
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
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+1
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Fix crash in headless mode
Haoyu Qiu
2021-09-29
1
-0
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+3
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-6
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+6
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Optimize StringName usage
reduz
2021-07-18
1
-2
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+2
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Fix Render Info
reduz
2021-07-03
1
-2
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+11
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Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-26
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+0
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Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-0
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+1
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Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
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+3
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Refactor CommandQueueMT
reduz
2021-06-09
1
-1
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+1
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Fix negative VRAM values
Ev1lbl0w
2021-03-05
1
-1
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+1
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-11
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+8
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-12
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+101
*
Several GI related optimizations and fixes
reduz
2021-01-24
1
-0
/
+50
*
Reorganize renderer code.
reduz
2021-01-05
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
/
+9
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-8
/
+8
*
RenderingServer reorganization
reduz
2020-12-04
1
-6
/
+6
*
Reorganize rendering server.
reduz
2020-12-03
1
-0
/
+276