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path: root/servers/rendering/rendering_server_default.h
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* Initial TAA implementationjfons2022-06-071-0/+1
* Merge pull request #60643 from clayjohn/GLES3-3DRémi Verschelde2022-05-121-1/+3
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| * SkyShaders workingclayjohn2022-05-111-1/+3
* | Add a new HashMap implementationreduz2022-05-121-2/+2
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* Add `get_video_adapter_api_version()` to RenderingServerHugo Locurcio2022-05-031-0/+1
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+12
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-16/+16
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-2/+2
* Restore antialiasing for `draw_line`Yuri Roubinsky2022-04-121-1/+1
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-9/+14
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-7/+13
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+13
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+1
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-41/+49
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * add support for glow mapsAnsraer2022-01-201-1/+1
* | Merge pull request #54890 from briansemrau/threadsafe-drawpute-listsRémi Verschelde2022-01-221-1/+0
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| * Make draw/compute lists threadsafeBrian Semrau2021-11-111-1/+0
* | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-1/+1
* | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+1
* | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-1/+1
* | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+1
* | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+1
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| * | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+1
* | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-2/+2
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| * | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-2/+2
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* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+3
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| * | | Added SSIL post processing effectclayjohn2021-11-061-0/+3
* | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+5
* | | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* | Use Callable in RS::request_frame_drawn_callbackBrian Semrau2021-11-051-8/+2
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-1/+11
* Implement distance fade and transparencyJFonS2021-10-251-2/+2
* Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-081-1/+1
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-1/+1
* Makes FontData importable resource.bruvzg2021-08-271-0/+1
* Optionally scale 3D render contentBastiaan Olij2021-08-261-0/+1
* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-4/+4
* Use doubles for time in many other placesAaron Franke2021-08-091-7/+7
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+2
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-1/+1
* Fix Render Inforeduz2021-07-031-2/+2
* Remove leftovers from the DirectionalLight3D Optimized shadow depth rangeHugo Locurcio2021-07-021-1/+0
* Clean up RenderingServer and its bindingsreduz2021-07-011-37/+1
* Deprecate ImmediateGeometryreduz2021-06-301-16/+3
* Fixes to 2D viewportreduz2021-06-291-0/+1
* Implement animation slice drawing in CanvasItemreduz2021-06-171-0/+2