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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
/
rendering
/
rendering_server_default.h
Commit message (
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Author
Age
Files
Lines
*
Initial TAA implementation
jfons
2022-06-07
1
-0
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+1
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Merge pull request #60643 from clayjohn/GLES3-3D
Rémi Verschelde
2022-05-12
1
-1
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+3
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SkyShaders working
clayjohn
2022-05-11
1
-1
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+3
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Add a new HashMap implementation
reduz
2022-05-12
1
-2
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+2
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+12
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-16
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+16
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-2
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+2
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Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
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+1
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-9
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+14
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-7
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+13
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+13
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+1
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-41
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+49
*
Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
*
Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
/
+1
*
Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
/
+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
/
+1
*
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Merge pull request #54890 from briansemrau/threadsafe-drawpute-lists
Rémi Verschelde
2022-01-22
1
-1
/
+0
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Make draw/compute lists threadsafe
Brian Semrau
2021-11-11
1
-1
/
+0
*
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-1
/
+1
*
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
/
+1
*
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
/
+1
*
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
/
+1
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+1
*
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-2
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+2
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-2
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+2
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*
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+3
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*
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
/
+3
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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*
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
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+5
*
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
/
+2
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*
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-8
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+2
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*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-1
/
+11
*
Implement distance fade and transparency
JFonS
2021-10-25
1
-2
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+2
*
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-1
/
+1
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
/
+1
*
Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
/
+1
*
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
/
+1
*
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-4
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+4
*
Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-7
/
+7
*
Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
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+2
*
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-1
/
+1
*
Fix Render Info
reduz
2021-07-03
1
-2
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+2
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-1
/
+0
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-37
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+1
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-16
/
+3
*
Fixes to 2D viewport
reduz
2021-06-29
1
-0
/
+1
*
Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
/
+2
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