index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering_server.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix some switching decisions for index format.
ueshita
2022-11-22
1
-5
/
+5
*
RenderingServer::create_local_rendering_device null check and docs
dzil123
2022-11-19
1
-1
/
+5
*
Merge pull request #67948 from DeeJayLSP/split_webp
Rémi Verschelde
2022-11-15
1
-2
/
+6
|
\
|
*
Overhaul WebP packer and split compression options
DeeJayLSP
2022-11-15
1
-2
/
+6
*
|
Merge pull request #68186 from pkdawson/expose-texture-rd
Rémi Verschelde
2022-11-11
1
-0
/
+1
|
\
\
|
*
|
Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
/
+1
*
|
|
Remove duplicate project settings definitions
kobewi
2022-11-08
1
-9
/
+0
|
/
/
*
/
Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
/
+2
|
/
*
Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
1
-1
/
+2
*
Optimize Convex Collision
Juan Linietsky
2022-10-13
1
-2
/
+2
*
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-11
1
-2
/
+3
|
\
|
*
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-06
1
-2
/
+3
*
|
Use a giant UBO to optimize performance in 2D
clayjohn
2022-10-06
1
-0
/
+4
|
/
*
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
Haoyu Qiu
2022-10-05
1
-0
/
+1
*
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-22
1
-3
/
+7
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-10
/
+4
*
Decode octahedral compression when retreiving meshes
clayjohn
2022-09-14
1
-6
/
+8
*
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-2
/
+2
|
\
|
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-2
/
+2
*
|
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-20
/
+20
|
\
\
|
*
|
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-20
/
+20
|
|
/
*
|
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
/
+2
|
\
\
|
*
|
Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
/
+2
*
|
|
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-20
/
+25
|
|
/
|
/
|
*
|
Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
/
+1
|
/
*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
/
+2
|
\
|
*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
/
+2
*
|
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
1
-0
/
+1
|
\
\
|
*
|
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+1
*
|
|
Replace Array return types with TypedArray 3
kobewi
2022-08-24
1
-11
/
+11
*
|
|
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-3
/
+4
|
/
/
*
|
Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
1
-27
/
+24
|
\
\
|
*
|
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
1
-27
/
+24
|
|
/
*
/
Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-6
/
+9
|
/
*
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-0
/
+1
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-9
/
+9
*
Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
1
-4
/
+6
*
Merge pull request #46557 from asmaloney/remove-impossible-condition
Rémi Verschelde
2022-07-29
1
-12
/
+1
|
\
|
*
Remove impossible condition in RenderingServer::mesh_surface_make_offsets_fro...
Andy Maloney
2021-03-01
1
-12
/
+1
*
|
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-9
/
+9
|
\
\
|
*
|
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-9
/
+9
*
|
|
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-5
/
+5
|
/
/
*
|
Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-2
/
+0
*
|
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+2
*
|
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+8
*
|
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-10
/
+10
*
|
Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-19
1
-4
/
+4
*
|
Initial TAA implementation
jfons
2022-06-07
1
-0
/
+2
*
|
Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-0
/
+2
*
|
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
1
-0
/
+3
[next]