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path: root/servers/rendering_server.cpp
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* Merge pull request #44641 from reduz/get-frame-setup-timeRémi Verschelde2020-12-241-0/+3
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| * Add API to get frame setup time on CPUreduz2020-12-241-0/+3
* | Merge pull request #44623 from reduz/rewrite-renderer-indexerJuan Linietsky2020-12-241-0/+3
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| * Replace Octree by DynamicBVH in cull codereduz2020-12-231-0/+3
* | Bind viewport measure functionsreduz2020-12-231-0/+4
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* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-8/+13
* Reimplement skeletons and blend shapesreduz2020-12-161-7/+8
* Cleanup unused engine codeTomasz Chabora2020-12-091-9/+0
* Add support for low-end 3D rendering.reduz2020-12-071-0/+3
* doc: Sync classref with current sourceRémi Verschelde2020-12-041-0/+20
* Refactored Mesh internals and formats.reduz2020-12-021-449/+356
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-281-1/+1
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-1/+1
* | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-0/+1
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| * | Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+1
* | | Implement signed distance fields for 2D shadersreduz2020-11-261-1/+0
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* | Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* | doc: Sync classref with current source + fixup some bindingsRémi Verschelde2020-11-041-0/+7
* | Implement DirectionalLight2Dreduz2020-11-041-5/+4
* | Refactored 2D shader and lighting systemreduz2020-10-241-1/+2
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* Fixup method binding from #42910Rémi Verschelde2020-10-191-1/+1
* Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-191-0/+2
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| * Add a debanding property to ViewportHugo Locurcio2020-08-141-0/+2
* | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-11/+9
* | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-9/+11
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| * | Replace SAO implementation with MSSAOclayjohn2020-10-181-9/+11
* | | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-181-1/+1
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| * | Optimize Glow with local memoryclayjohn2020-10-181-1/+1
* | | Merge pull request #41418 from clayjohn/Vulkan-aerialRémi Verschelde2020-10-181-1/+1
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| * | | Add aerial perspective to fixed fogclayjohn2020-10-171-1/+1
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* / / Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+0
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* | Fix typo in soft shadow quality project settings hintsHugo Locurcio2020-10-151-2/+2
* | doc: Sync classref with current sourceRémi Verschelde2020-10-121-0/+1
* | expose local RenderingDevice creation to RenderingServerclayjohn2020-09-161-0/+5
* | Add high quality glow modeclayjohn2020-08-311-0/+1
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* Restored fog (non volumetric).Juan Linietsky2020-08-131-5/+1
* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+11
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-1/+9
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-10/+18
* Expose disable_render_loop property to GDScriptEv1lbl0w2020-06-161-0/+12
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-3/+3
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-17/+33
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-151/+0
* New lightmapperJuan Linietsky2020-05-101-4/+8
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-29/+58
* Turn the anisotropic filtering setting into an enumHugo Locurcio2020-05-081-1/+2
* Improve shader time roll overPedro J. Estébanez2020-04-301-0/+3
* doc: Sync classref with current sourceRémi Verschelde2020-04-201-4/+35
* Merge pull request #37947 from clayjohn/DOCS-rendering-updateRémi Verschelde2020-04-201-0/+4
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