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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.cpp
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Author
Age
Files
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Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Rémi Verschelde
2022-09-22
1
-3
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+7
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-10
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+4
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Decode octahedral compression when retreiving meshes
clayjohn
2022-09-14
1
-6
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+8
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-2
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+2
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-2
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+2
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-20
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+20
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-20
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+20
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
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+2
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-20
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+25
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Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
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+1
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
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+2
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-1
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+2
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Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
Rémi Verschelde
2022-08-26
1
-0
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+1
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Replace Array return types with TypedArray 3
kobewi
2022-08-24
1
-11
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+11
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Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-3
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+4
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Merge pull request #60309 from The-O-King/oct
Rémi Verschelde
2022-08-22
1
-27
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+24
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Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-08-13
1
-27
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+24
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Remove requirement to have vertex positions when creating a mesh. Meshes can ...
clayjohn
2022-08-19
1
-6
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+9
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-9
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+9
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Add Nearest Mipmap Anisotropic filter option to decals and projectors
Hugo Locurcio
2022-08-03
1
-4
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+6
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Merge pull request #46557 from asmaloney/remove-impossible-condition
Rémi Verschelde
2022-07-29
1
-12
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+1
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Remove impossible condition in RenderingServer::mesh_surface_make_offsets_fro...
Andy Maloney
2021-03-01
1
-12
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+1
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Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
Rémi Verschelde
2022-07-28
1
-9
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+9
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-9
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+9
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-5
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+5
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Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-2
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+0
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+2
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+8
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-10
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+10
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Automatically update the editor viewport when 3D scaling options are changed
Hugo Locurcio
2022-06-19
1
-4
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+4
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Initial TAA implementation
jfons
2022-06-07
1
-0
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+2
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Ensure has_os_features is safely called as it can't be called from within the...
Bastiaan Olij
2022-06-01
1
-0
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+2
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Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
1
-0
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+3
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Add basic lighting to GLES3 renderer.
clayjohn
2022-05-16
1
-2
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+2
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Merge pull request #60976 from Calinou/fsr-rename-property-hint
Rémi Verschelde
2022-05-12
1
-1
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+1
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Rename remaining references of FSR to FSR 1.0
Hugo Locurcio
2022-05-12
1
-1
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+1
*
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Basic 3D rendering
clayjohn
2022-05-12
1
-37
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+9
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-9
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+9
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Restore antialiasing for `draw_line`
Yuri Roubinsky
2022-04-12
1
-1
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+1
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-2
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+0
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Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-18
1
-2
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+1
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Compute SSAO at half resolution by default
Hugo Locurcio
2022-02-14
1
-2
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+1
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+5
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Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
1
-0
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+1
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
*
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Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
1
-0
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+1
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