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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.cpp
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Age
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
1
-6
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+7
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Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
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+1
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-8
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+8
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Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
1
-4
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+0
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-4
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+0
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-1
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+0
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
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+2
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Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-07
1
-0
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+4
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Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-22
1
-0
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+4
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Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-06
1
-0
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+7
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
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+2
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-1
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+1
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-1
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Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
1
-1
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Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-27
1
-1
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+13
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
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+13
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-07
1
-1
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+1
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PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
1
-1
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-02
1
-32
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+30
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-7
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+31
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-1
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+1
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Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
1
-0
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+37
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-3
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+17
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Implement distance fade and transparency
JFonS
2021-10-25
1
-1
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+6
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Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-22
1
-4
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+5
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Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
1
-4
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+5
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doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-20
1
-0
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+6
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Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
1
-1
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+1
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Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-9
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+3
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
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+1
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GLTF for game templates.
K. S. Ernest (iFire) Lee
2021-10-03
1
-1
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+1
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Implement TextServer GDExtension interface, remove TextServer GDNative interf...
bruvzg
2021-10-01
1
-0
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+1
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Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-13
1
-1
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+0
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Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-25
1
-1
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+0
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8 uvs for glTF2, URI decode and Vertex Custom api.
Lyuma
2021-09-10
1
-4
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+13
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Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
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+6
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Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
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+13
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Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-12
1
-1
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+1
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Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-12
1
-2
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+2
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Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
1
-2
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+2
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Some work on double support
Aaron Franke
2021-08-09
1
-1
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+1
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