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path: root/servers/rendering_server.cpp
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* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * add support for glow mapsAnsraer2022-01-201-1/+1
* | Rename or refactor macros to avoid leading underscoresOmar Polo2022-01-201-6/+7
* | Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-8/+1
* | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+8
* | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde2022-01-181-4/+0
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| * | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-4/+0
* | | Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-1/+0
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* | Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+2
* | Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde2022-01-071-0/+4
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| * | Expose RenderingServer GI half resolution setter methodHugo Locurcio2021-12-221-0/+4
* | | Expose RenderingServer SSIL quality setter methodsHugo Locurcio2022-01-061-0/+7
* | | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+2
* | | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+1
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| * | | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+1
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* | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-1/+1
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| * | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-1/+1
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* | | Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde2022-01-041-1/+0
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| * | | Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio2021-11-271-1/+0
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* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+13
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| * | | Added SSIL post processing effectclayjohn2021-11-061-0/+13
* | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde2021-12-071-1/+1
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| * | | PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-261-1/+1
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* / | Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-021-32/+30
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* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-7/+31
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
* | Use Callable in RS::request_frame_drawn_callbackBrian Semrau2021-11-051-1/+1
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* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-0/+37
* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-3/+17
* Implement distance fade and transparencyJFonS2021-10-251-1/+6
* Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-ditheringRémi Verschelde2021-10-221-4/+5
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| * Add Soft Very Low shadow quality mode for 3DHugo Locurcio2021-10-211-4/+5
* | doctool: Fix differences between headless and Vulkan rendering backendsRémi Verschelde2021-10-201-0/+6
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* Fix auto LOD generation for blendshapes.Joan Fons2021-10-091-1/+1
* Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-081-9/+3
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-1/+1
* GLTF for game templates.K. S. Ernest (iFire) Lee2021-10-031-1/+1
* Implement TextServer GDExtension interface, remove TextServer GDNative interf...bruvzg2021-10-011-0/+1
* Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde2021-09-131-1/+0
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| * Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio2021-08-251-1/+0
* | 8 uvs for glTF2, URI decode and Vertex Custom api.Lyuma2021-09-101-4/+13
* | Expose Vulkan internal values for access from extensionsBastiaan Olij2021-09-091-0/+6
* | Optionally scale 3D render contentBastiaan Olij2021-08-261-0/+13
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* Use the Unicode multiplication symbol where relevantHugo Locurcio2021-08-121-1/+1
* Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio2021-08-121-2/+2
* Decrease the default depth of field bokeh qualityHugo Locurcio2021-08-111-2/+2
* Some work on double supportAaron Franke2021-08-091-1/+1