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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-083-39/+1
* -Fixed BoneAttachment delay, closes #3966Juan Linietsky2017-08-071-2/+2
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-075-28/+28
* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-0719-147/+147
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| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-0719-147/+147
* | Merge pull request #10045 from marcelofg55/audioserver_finishRémi Verschelde2017-08-071-2/+3
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| * Fix double finalisation of audio driversMarcelo Fernandez2017-08-021-2/+3
* | Added ARVRAnchor support and a few small enhancementsBastiaanOlij2017-08-032-5/+36
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* Fix AudioServer::finish not getting called while quittingMarcelo Fernandez2017-08-011-1/+2
* Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde2017-08-019-21/+59
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| * Improve cleanup of physics constraintsPedro J. Estébanez2017-08-016-13/+37
| * Add missing initializersPedro J. Estébanez2017-07-251-1/+2
| * Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez2017-07-252-2/+13
| * Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez2017-07-251-2/+4
| * Fix early-accepting area-area match when masks don't matchPedro J. Estébanez2017-07-251-3/+3
* | Merge pull request #8567 from BastiaanOlij/ar_vr_serverRémi Verschelde2017-07-3118-23/+1168
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| * | Adding base classes and structures for ARVR supportBastiaanOlij2017-07-2818-23/+1168
* | | Update SCsub file for /servers/ folderISylvox2017-07-291-2/+0
* | | Few small GI Probe fixesJuan Linietsky2017-07-291-4/+4
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* | Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* | Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez2017-07-251-1/+1
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* Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde2017-07-241-5/+5
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| * Add object type hint for docsPoommetee Ketson2017-07-231-5/+5
* | Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde2017-07-2310-10/+9
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| * | Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-2210-10/+9
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* / Several changes to better run in mobile.Juan Linietsky2017-07-222-0/+11
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-1913-23/+32
* Add object type hint for docsPoommetee Ketson2017-07-191-2/+2
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-175-14/+24
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-155-4/+22
* -Fix for multiple reflection probes causing issues.Juan Linietsky2017-07-151-1/+1
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-1522-212/+1037
* Some more typo fixes for "threshold"Rémi Verschelde2017-07-151-1/+1
* Added get_bus_index to AudioServerBruno Lourenço2017-07-102-0/+11
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-0827-88/+88
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-0827-88/+88
* | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-081-0/+1
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-085-0/+11
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* -Added triplanar mapping modesJuan Linietsky2017-07-082-5/+3
* Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-2/+2
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-307-2/+125
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-2/+4
* ConeTwistJoint: Initialize 'm_angularOnly'.dotquixote2017-06-261-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-254-0/+8
* BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-251-1/+1
* Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky2017-06-242-0/+2
* -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-244-28/+57
* -Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky2017-06-2312-179/+90
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+1
* Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2017-06-222-0/+20