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Redot Engine – Multi-platform 2D and 3D game engine
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core
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math
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basis.h
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Age
Files
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Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Rémi Verschelde
2024-06-25
1
-1
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+1
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Core: Replace `_NO_DISCARD_` macro with attribute
Thaddeus Crews
2024-04-12
1
-1
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+1
*
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Fix incorrect name of Basis global scale getter
Aaron Franke
2024-04-16
1
-1
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+1
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Fix some uses of float and real_t in core/math
Aaron Franke
2024-03-29
1
-1
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+1
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[Core] Codestyle improvements to math types
A Thousand Ships
2024-03-04
1
-42
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+42
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Add and expose Basis/Transform2D/3D division by float operator
Aaron Franke
2023-12-20
1
-0
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+14
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Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
Aaron Franke
2023-12-06
1
-0
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+1
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Add `is_conformal` method to Basis and Transform2D
Aaron Franke
2023-09-13
1
-0
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+1
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Add the ability to look-at in model-space.
Juan Linietsky
2023-05-24
1
-1
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+1
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Cleanup unused engine code v2
kobewi
2023-01-19
1
-4
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-11-02
1
-16
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+7
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Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
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+1
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Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-31
1
-4
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+2
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Expose Basis `set_orthogonal_index` method as a GridMap function
rafallus
2022-08-20
1
-3
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+0
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Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-06-27
1
-12
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+12
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Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-05
1
-8
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+8
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Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-25
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+14
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Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-66
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+66
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Core: Make all Variant math types structs
Rémi Verschelde
2022-02-04
1
-5
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+6
*
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-20
1
-1
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+1
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Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-05
1
-0
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+7
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Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-25
1
-0
/
+7
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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/
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clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
1
-2
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+2
*
Refactored Node3D rotation modes
reduz
2021-10-25
1
-25
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+17
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Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-17
1
-2
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+4
*
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-14
1
-0
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+2
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Move code for looking_at to Basis
Aaron Franke
2021-08-01
1
-0
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+2
*
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-15
1
-4
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+4
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Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
1
-10
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+10
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Improve argument names for core types
Aaron Franke
2020-12-07
1
-1
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+1
*
Remove redundant is_equal_approx_ratio method
Aaron Franke
2020-09-23
1
-1
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+2
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Change Basis is_equal_approx to use instance method
Aaron Franke
2020-09-23
1
-2
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+0
*
Initialise Basis elements with a default Basis in the declaration.
Marcel Admiraal
2020-09-08
1
-12
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+6
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- Added more euler rotation orders support.
Andrea Catania
2020-06-12
1
-0
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+13
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-19
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+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-0
/
+1
*
Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
1
-0
/
+3
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Make is_equal_approx separate for structures
Aaron Franke
2019-10-14
1
-1
/
+3
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Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-10-07
1
-3
/
+1
*
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-12
1
-4
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+0
*
Use reference to constant in functions
qarmin
2019-07-10
1
-1
/
+1
*
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-2
/
+2
*
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-04-01
1
-1
/
+2
*
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-02-09
1
-0
/
+344