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path: root/doc/classes/BaseMaterial3D.xml
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* Ignore depth draw optimization when using depth draw alpha prepassclayjohn2023-01-031-2/+2
* Make Roughness and Refraction not mention AO[Error:27]2022-12-021-2/+2
* Implement is_animated and casts_shadowsclayjohn2022-11-131-6/+7
* Document the BaseMaterial3D classHugo Locurcio2022-10-241-3/+11
* Rename remaining "*_enable" to "*_enabled"Micky2022-09-211-1/+1
* Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayer...MJacred2022-09-081-1/+1
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-3/+6
* Improve documentation for BaseMaterial3D's alpha scissor thresholdHugo Locurcio2022-08-291-1/+1
* Rename ParticlesMaterial to ParticleProcessMaterialMicky2022-08-261-1/+1
* Merge pull request #64739 from Calinou/doc-anisotropic-filterClay John2022-08-221-2/+2
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| * Improve documentation related to anisotropic filteringHugo Locurcio2022-08-221-2/+2
* | Merge pull request #58600 from Calinou/material-triplanar-sharpness-clampRémi Verschelde2022-08-221-0/+2
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| * Clamp BaseMaterial3D triplanar sharpness to values that never look brokenHugo Locurcio2022-02-271-0/+2
* | [doc] Use "param" instead of "code" to refer to parameters (8)Andy Maloney2022-08-121-1/+1
* | Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-9/+9
* | Tweak StandardMaterial3D's default height propertiesHugo Locurcio2022-08-041-2/+16
* | Treat specular less than 0.02 as occlusionclayjohn2022-07-311-1/+1
* | Document what the Z component is used for in BaseMaterial3D UV coordsAaron Franke2022-07-231-4/+4
* | Always sample the heightmap with linear filtering in BaseMaterial3DHugo Locurcio2022-06-141-0/+1
* | Rename BaseMaterial3D properties to use fully spelled out "texture"Hugo Locurcio2022-05-241-9/+13
* | Fix typos with codespellRémi Verschelde2022-05-231-1/+1
* | Merge pull request #59419 from Calinou/doc-basematerial3d-detailRémi Verschelde2022-04-301-6/+9
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| * | Improve documentation related to detail mapping in BaseMaterial3DHugo Locurcio2022-03-221-6/+9
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* / Implement Label3D node.bruvzg2022-04-221-1/+13
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* Use Filament specular models and parametrizationclayjohn2022-02-221-10/+5
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Fix normal map descriptionskyace652022-01-091-2/+2
* Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne2022-01-061-3/+0
* Merge pull request #56293 from skyace65/CullModeMaterialRémi Verschelde2022-01-051-3/+3
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| * Fix and improve cull mode description in materialskyace652022-01-041-3/+3
* | Document the expected format of anisotropy flowmaps in BaseMaterial3DHugo Locurcio2021-12-311-3/+6
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* Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...Rémi Verschelde2021-12-021-0/+3
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| * Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio2021-11-131-0/+3
* | Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde2021-11-151-1/+1
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* doc: Update links to latest documentation after content reorganizationRémi Verschelde2021-10-061-1/+1
* doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde2021-10-051-2/+2
* Document that tangents are required for normal mapping in BaseMaterial3DHugo Locurcio2021-10-011-1/+2
* moved particle parameters to minmax and split scale axisQbieShay2021-08-221-1/+1
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-30/+15
* Fix Subsurface Scatteringreduz2021-07-051-2/+0
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-8/+8
* Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky2021-06-081-4/+1
* Rename GI Classesreduz2021-06-051-1/+1
* Fix documentation following implementation of particle trailsMarcel Admiraal2021-05-011-1/+5
* Document that clearcoat/rim lighting is not visible on unshaded materialsHugo Locurcio2021-04-281-0/+2
* class reference proofreadingPaul Joannon2021-03-191-2/+2
* doc: Sync classref with current sourceRémi Verschelde2021-03-101-33/+33
* Document that BaseMaterial3D doesn't support height mapping + triplanarHugo Locurcio2020-12-121-0/+2
* Alpha Hash and Alpha2Coverage ImplementationMarios Staikopoulos2020-11-021-2/+23
* doc: Improve distance_fade documentationJustin Lee2020-09-291-2/+4