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Redot Engine – Multi-platform 2D and 3D game engine
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BaseMaterial3D.xml
Commit message (
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Author
Age
Files
Lines
*
Ignore depth draw optimization when using depth draw alpha prepass
clayjohn
2023-01-03
1
-2
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+2
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Make Roughness and Refraction not mention AO
[Error:27]
2022-12-02
1
-2
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+2
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Implement is_animated and casts_shadows
clayjohn
2022-11-13
1
-6
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+7
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Document the BaseMaterial3D class
Hugo Locurcio
2022-10-24
1
-3
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+11
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Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-1
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+1
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Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayer...
MJacred
2022-09-08
1
-1
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+1
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-3
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+6
*
Improve documentation for BaseMaterial3D's alpha scissor threshold
Hugo Locurcio
2022-08-29
1
-1
/
+1
*
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
1
-1
/
+1
*
Merge pull request #64739 from Calinou/doc-anisotropic-filter
Clay John
2022-08-22
1
-2
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+2
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Improve documentation related to anisotropic filtering
Hugo Locurcio
2022-08-22
1
-2
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+2
*
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Merge pull request #58600 from Calinou/material-triplanar-sharpness-clamp
Rémi Verschelde
2022-08-22
1
-0
/
+2
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Clamp BaseMaterial3D triplanar sharpness to values that never look broken
Hugo Locurcio
2022-02-27
1
-0
/
+2
*
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[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-12
1
-1
/
+1
*
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Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
1
-9
/
+9
*
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Tweak StandardMaterial3D's default height properties
Hugo Locurcio
2022-08-04
1
-2
/
+16
*
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Treat specular less than 0.02 as occlusion
clayjohn
2022-07-31
1
-1
/
+1
*
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Document what the Z component is used for in BaseMaterial3D UV coords
Aaron Franke
2022-07-23
1
-4
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+4
*
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Always sample the heightmap with linear filtering in BaseMaterial3D
Hugo Locurcio
2022-06-14
1
-0
/
+1
*
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Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-24
1
-9
/
+13
*
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Fix typos with codespell
Rémi Verschelde
2022-05-23
1
-1
/
+1
*
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Merge pull request #59419 from Calinou/doc-basematerial3d-detail
Rémi Verschelde
2022-04-30
1
-6
/
+9
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Improve documentation related to detail mapping in BaseMaterial3D
Hugo Locurcio
2022-03-22
1
-6
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+9
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Implement Label3D node.
bruvzg
2022-04-22
1
-1
/
+13
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-10
/
+5
*
Add an XML schema for documentation
Hugo Locurcio
2022-02-15
1
-1
/
+1
*
Fix normal map description
skyace65
2022-01-09
1
-2
/
+2
*
Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
1
-3
/
+0
*
Merge pull request #56293 from skyace65/CullModeMaterial
Rémi Verschelde
2022-01-05
1
-3
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+3
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*
Fix and improve cull mode description in material
skyace65
2022-01-04
1
-3
/
+3
*
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Document the expected format of anisotropy flowmaps in BaseMaterial3D
Hugo Locurcio
2021-12-31
1
-3
/
+6
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Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...
Rémi Verschelde
2021-12-02
1
-0
/
+3
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Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-13
1
-0
/
+3
*
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Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-15
1
-1
/
+1
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*
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-06
1
-1
/
+1
*
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
Rémi Verschelde
2021-10-05
1
-2
/
+2
*
Document that tangents are required for normal mapping in BaseMaterial3D
Hugo Locurcio
2021-10-01
1
-1
/
+2
*
moved particle parameters to minmax and split scale axis
QbieShay
2021-08-22
1
-1
/
+1
*
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-30
1
-30
/
+15
*
Fix Subsurface Scattering
reduz
2021-07-05
1
-2
/
+0
*
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-18
1
-8
/
+8
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-4
/
+1
*
Rename GI Classes
reduz
2021-06-05
1
-1
/
+1
*
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-05-01
1
-1
/
+5
*
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-04-28
1
-0
/
+2
*
class reference proofreading
Paul Joannon
2021-03-19
1
-2
/
+2
*
doc: Sync classref with current source
Rémi Verschelde
2021-03-10
1
-33
/
+33
*
Document that BaseMaterial3D doesn't support height mapping + triplanar
Hugo Locurcio
2020-12-12
1
-0
/
+2
*
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
1
-2
/
+23
*
doc: Improve distance_fade documentation
Justin Lee
2020-09-29
1
-2
/
+4
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