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path: root/doc/classes/PhysicsServer2D.xml
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* Merge pull request #70708 from rburing/bind_pin_joint_set_param_2dRémi Verschelde2023-01-031-0/+17
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| * Bind setter and getter for pin joint parameters in PhysicsServer2DRicardo Buring2022-12-291-0/+17
* | Bind methods related to disabling collision between joint bodiesMikael Hermansson2022-12-231-0/+15
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* Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev2022-09-251-0/+14
* Create GDExtension classes for PhysicsServer2DRicardo Buring2022-09-041-0/+2
* Restore RigidBody2/3D, SoftBody names in physicsfabriceci2022-08-261-4/+4
* Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde2022-08-221-0/+15
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| * Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew2022-08-181-0/+15
* | [doc] Fix grammar in class docs: amount vs. numberAndy Maloney2022-08-171-2/+2
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* [doc] Use "param" instead of "code" to refer to parameters (4)Andy Maloney2022-08-111-5/+5
* Rename the argument tag to param in XML documentationYuri Sizov2022-08-081-194/+194
* Add an XML schema for documentationHugo Locurcio2022-02-151-1/+1
* Improve RigidDynamicBody force and torque APIPouleyKetchoupp2021-12-101-10/+82
* Add physics solver settings to project settingsPouleyKetchoupp2021-12-071-1/+1
* Update space parameters in 2D and 3DPouleyKetchoupp2021-12-031-12/+11
* Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat2021-11-111-25/+19
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| * Separate space override modes for gravity/damping in AreaPouleyKetchoupp2021-11-091-25/+19
* | Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp2021-11-101-1/+1
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* Expose local center of mass in physics serversPouleyKetchoupp2021-11-081-1/+1
* Use `Callable` in Area monitor callbackrafallus2021-11-011-4/+2
* Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp2021-10-251-3/+15
* Script interface improvements for test body motionPouleyKetchoupp2021-10-041-8/+4
* Remove shape metadata from 2D physics serverPouleyKetchoupp2021-09-301-17/+0
* Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat2021-09-281-2/+2
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| * Clarify RigidDynamicBody modesPouleyKetchoupp2021-09-161-2/+2
* | Improved logic for CharacterBody collision recovery depthPouleyKetchoupp2021-09-271-2/+0
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* Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp2021-09-141-3/+3
* Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp2021-09-061-6/+16
* Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp2021-08-311-1/+1
* Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky2021-08-311-0/+3
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| * Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp2021-08-251-0/+3
* | Rename RayShape to SeparationRayShapePouleyKetchoupp2021-08-241-4/+5
* | Fix CharacterBody motion with RayShapePouleyKetchoupp2021-08-241-1/+2
* | Restore RayShape as a regular shape typePouleyKetchoupp2021-08-241-7/+14
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* Rename LineShape2D to WorldMarginShape2DHugo Locurcio2021-08-141-8/+8
* Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp2021-08-101-19/+10
* doc: Use self-closing tags for `return` and `argument`Rémi Verschelde2021-07-301-602/+301
* Fixing 2D moving platform logicfabriceci2021-07-151-0/+4
* Add a method to set the number of physics solver iterations in 3DHugo Locurcio2021-07-101-1/+1
* Better format arguments in variant parserMichael Alexsander Silva Dias2021-06-181-4/+4
* More explanatory names for RigidBody modesPouleyKetchoupp2021-06-041-6/+6
* Enable setting of collision iterations in PhysicsServer2DRhathe2021-05-191-0/+9
* Unexpose _direct_state_changed in PhysicsBodyrafallus2021-04-221-4/+2
* Added Additional Description for PhysicsServer2D->area_create() method.Bhuvan Vemula2021-03-091-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-42/+62
* Mention that body_set_state is deferredTomasz Chabora2020-08-211-0/+1
* Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde2020-07-021-4/+4
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| * Refactor physics force and impulse codeAaron Franke2020-06-021-4/+4
* | Correct misspellings of damped spring.Marcel Admiraal2020-06-041-9/+9
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* doc: Update classref with node renamesRémi Verschelde2020-03-301-0/+1284