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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
mesh_library_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Remove Signal connect binds
Juan Linietsky
2022-07-29
1
-2
/
+2
*
Merge pull request #62827 from fire-forge/ok-cancel
Rémi Verschelde
2022-07-13
1
-1
/
+1
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\
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*
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-07-09
1
-1
/
+1
*
|
Seperate filter and description in FileDialog.add_filter()
FireForge
2022-07-09
1
-1
/
+1
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/
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Remove space in MeshLibrary editor button
FireForge
2022-03-24
1
-1
/
+1
*
Add missing i18n to various strings
Haoyu Qiu
2022-03-07
1
-2
/
+2
*
Remove duplicate editor settings definitions
kobewi
2022-03-06
1
-1
/
+0
*
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-14
1
-7
/
+4
*
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-12
1
-0
/
+1
*
Store panels and docks singletons in their own classes
trollodel
2022-01-20
1
-1
/
+1
*
Fix "Convert to MeshLibrary" not respecting collision transforms
Ricardo Buring
2022-01-18
1
-4
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
/
+1
*
implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
1
-19
/
+40
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-6
/
+6
*
Optimize StringName usage
reduz
2021-07-18
1
-1
/
+1
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-3
/
+3
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...
Rémi Verschelde
2020-12-28
1
-1
/
+1
*
Rename Control margin to offset
Marcel Admiraal
2020-12-23
1
-1
/
+1
*
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
1
-1
/
+1
*
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-12-02
1
-0
/
+2
*
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
1
-1
/
+1
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-10
/
+20
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-29
/
+0
*
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
1
-1
/
+1
*
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
1
-1
/
+1
*
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-27
1
-13
/
+13
*
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Working multiple window support, including editor
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
1
-1
/
+1
*
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-17
1
-2
/
+2
*
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
1
-7
/
+3
*
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
1
-3
/
+3
*
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-3
/
+3
*
Texture refactor
Juan Linietsky
2020-02-11
1
-1
/
+1
*
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-10
1
-1
/
+1
*
Update copyright statements to 2020
Rémi Verschelde
2020-01-01
1
-2
/
+2
*
Makes more editor strings translatable
Haoyu Qiu
2019-12-30
1
-1
/
+1
*
Makes more editor strings translatable
Haoyu Qiu
2019-12-21
1
-1
/
+1
*
Added some obvious errors explanations
qarmin
2019-09-25
1
-1
/
+1
*
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-23
1
-0
/
+2
*
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
Rémi Verschelde
2019-06-03
1
-3
/
+27
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*
MeshLibrary export improvements
Daniel Rakos
2019-02-03
1
-3
/
+27
*
|
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-09
1
-1
/
+2
*
|
Consider StaticBody and NavMesh position when converting to a MeshLibrary
Bojidar Marinov
2019-02-26
1
-1
/
+4
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/
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
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