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path: root/editor/plugins/mesh_library_editor_plugin.cpp
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* Remove Signal connect bindsJuan Linietsky2022-07-291-2/+2
* Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde2022-07-131-1/+1
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| * Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge2022-07-091-1/+1
* | Seperate filter and description in FileDialog.add_filter()FireForge2022-07-091-1/+1
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* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Remove space in MeshLibrary editor buttonFireForge2022-03-241-1/+1
* Add missing i18n to various stringsHaoyu Qiu2022-03-071-2/+2
* Remove duplicate editor settings definitionskobewi2022-03-061-1/+0
* Remove most EditorNode constructor parameters and fieldstrollodel2022-02-141-7/+4
* Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker2022-02-121-0/+1
* Store panels and docks singletons in their own classestrollodel2022-01-201-1/+1
* Fix "Convert to MeshLibrary" not respecting collision transformsRicardo Buring2022-01-181-4/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-1/+1
* implement individual mesh transform for meshlibrary itemsVincent2021-09-091-19/+40
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-6/+6
* Optimize StringName usagereduz2021-07-181-1/+1
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-3/+3
* Rename get_surface_material to get_surface_override_materialclayjohn2021-04-141-1/+1
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Editor: Fix invalid use of Node::get_viewport() after rename of EditorNode::g...Rémi Verschelde2020-12-281-1/+1
* Rename Control margin to offsetMarcel Admiraal2020-12-231-1/+1
* Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal2020-12-141-1/+1
* Initialize class/struct variables with default values in platform/ and editor/Rafał Mikrut2020-12-021-0/+2
* Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...Stijn Hinlopen2020-07-141-1/+1
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-10/+20
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-29/+0
* Enforce use of bool literals instead of integersRémi Verschelde2020-05-141-1/+1
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-13/+13
* Popups are now windows also (broken!)Juan Linietsky2020-03-261-1/+1
* Working multiple window support, including editorJuan Linietsky2020-03-261-1/+1
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-2/+2
* Signals: Port connect calls to use callable_mpRémi Verschelde2020-02-281-7/+3
* Renamed NavigationMeshInstance to NavigationRegionAndrea Catania2020-02-271-3/+3
* Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-3/+3
* Texture refactorJuan Linietsky2020-02-111-1/+1
* - Integrated NavigationServer and Navigation2DServer.Andrea Catania2020-02-101-1/+1
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Makes more editor strings translatableHaoyu Qiu2019-12-301-1/+1
* Makes more editor strings translatableHaoyu Qiu2019-12-211-1/+1
* Added some obvious errors explanationsqarmin2019-09-251-1/+1
* Fix some code found by Coverity Scan and PVS Studioqarmin2019-07-231-0/+2
* Merge pull request #25522 from aqnuep/MeshLibrary_improvementsRémi Verschelde2019-06-031-3/+27
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| * MeshLibrary export improvementsDaniel Rakos2019-02-031-3/+27
* | Style: Apply new changes from clang-format 8.0Rémi Verschelde2019-04-091-1/+2
* | Consider StaticBody and NavMesh position when converting to a MeshLibraryBojidar Marinov2019-02-261-1/+4
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2