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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
editor
/
plugins
/
skeleton_3d_editor_plugin.cpp
Commit message (
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Author
Age
Files
Lines
*
Fix Skeleton 3D insert key tooltips
skyace65
2024-07-30
1
-2
/
+2
*
[Scene] Add `SceneStringNames::item_selected`
A Thousand Ships
2024-06-19
1
-1
/
+1
*
Fix Shader for SkeletonGizmo to follow renderer's reversed-z change
Silc Lizard (Tokage) Renew
2024-06-05
1
-2
/
+2
*
[Scene] Add `SceneStringNames::id_pressed`
A Thousand Ships
2024-05-30
1
-1
/
+1
*
[Scene] Add SceneStringNames::pressed
A Thousand Ships
2024-05-14
1
-2
/
+2
*
Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-1
/
+0
*
Add shorthand for using singleton string names
kobewi
2024-05-11
1
-10
/
+10
*
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
Silc Lizard (Tokage) Renew
2024-04-05
1
-3
/
+9
*
Merge pull request #89599 from timothyqiu/vegetate
Rémi Verschelde
2024-03-23
1
-0
/
+1
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\
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*
Fix unexpected auto translation of Tree content
Haoyu Qiu
2024-03-18
1
-0
/
+1
*
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
A Thousand Ships
2024-03-20
1
-4
/
+2
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/
*
Merge pull request #88862 from smix8/split_physics_classes
Rémi Verschelde
2024-02-27
1
-3
/
+4
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\
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*
Split monolithic physics class files
smix8
2024-02-27
1
-3
/
+4
*
|
Add const lvalue ref to editor/* container parameters
Muller-Castro
2024-02-26
1
-1
/
+1
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/
*
Move 3D-only resources to their own folder
Aaron Franke
2024-02-26
1
-2
/
+1
*
Reorganize code related to editor theming
Yuri Sizov
2024-01-16
1
-2
/
+2
*
Merge pull request #87048 from Mickeon/scene-string-names-are-a-mess
Rémi Verschelde
2024-01-11
1
-8
/
+8
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*
Use SceneStringNames in Skeleton3DEditorPlugin
Micky
2024-01-10
1
-8
/
+8
*
|
Update deferred calls to use Callables
kobewi
2024-01-09
1
-12
/
+0
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/
*
Merge pull request #82872 from jsjtxietian/require-editor-restart-when-csg-gi...
Yuri Sizov
2023-12-19
1
-2
/
+2
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\
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*
Prompt require editor restart to user when gizmo color changed
jsjtxietian
2023-10-06
1
-2
/
+2
*
|
Fix crash when reimporting with Skeleton3D selected.
Saracen
2023-10-25
1
-1
/
+3
*
|
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-10-08
1
-1
/
+1
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/
*
Make 3D editor gizmos and debug shapes ignore fog
Hugo Locurcio
2023-09-27
1
-7
/
+16
*
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Rémi Verschelde
2023-09-25
1
-6
/
+8
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*
Replace flat buttons with flat-styled buttons with a visible pressed state
Yuri Sizov
2023-09-19
1
-6
/
+8
*
|
Fix skeleton 3d editor's toolbar ui deleted from wrong container
jsjtxietian
2023-09-24
1
-20
/
+3
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/
*
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-15
1
-5
/
+5
*
Merge pull request #81516 from YuriSizov/editor-theme-access-the-success
Yuri Sizov
2023-09-15
1
-1
/
+1
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*
Fix accessing editor theme items throughout the UI
Yuri Sizov
2023-09-15
1
-1
/
+1
*
|
Improve the looks of 2D/3D viewport contextual toolbars
Yuri Sizov
2023-09-13
1
-5
/
+5
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/
*
Add EditorStringNames singleton
kobewi
2023-09-03
1
-14
/
+15
*
Merge pull request #77096 from spanzeri/skeleton-editor-cleanup-followup
Rémi Verschelde
2023-08-17
1
-6
/
+7
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*
Additional cleanup of editor bones
Samuele Panzeri
2023-05-15
1
-6
/
+7
*
|
Refactor vector editor properties
kobewi
2023-05-31
1
-0
/
+1
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/
*
Fix skeleton 3d editor crash in RC3
Samuele Panzeri
2023-05-15
1
-8
/
+5
*
Fix skeleton_3d & physical_bone_3d editor errors
Samuele Panzeri
2023-05-10
1
-3
/
+1
*
Improve includes of EditorNode (and everything else)
Yuri Sizov
2023-04-07
1
-0
/
+1
*
Remove WARNING "ray: index" for debug from SkeletonEditor
Silc Renew
2023-02-11
1
-2
/
+0
*
Fix scaled_orthogonal() & subgizmo global scaling
Silc Renew
2023-02-04
1
-1
/
+1
*
Improve editor handling of Skeleton3D nodes with zero bones.
SaracenOne
2023-01-24
1
-63
/
+77
*
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Rémi Verschelde
2023-01-18
1
-5
/
+1
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\
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*
Remove set_drag_forwarding_compat()
kobewi
2023-01-14
1
-5
/
+1
*
|
Add EditorUndoRedoManager singleton
kobewi
2023-01-16
1
-6
/
+6
|
/
*
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Make keys deselected when keying property for animation to avoid crash
Silc 'Tokage' Renew
2022-12-17
1
-1
/
+2
*
Use _request_gizmo from SceneStringNames
Markus Sauermann
2022-12-12
1
-2
/
+3
*
Use forward-declarations in big editor classes
trollodel
2022-11-29
1
-0
/
+2
*
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
1
-1
/
+1
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