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path: root/scene/2d/node_2d.h
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* Optimize threading-sensitive node data for single-threaded processingPedro J. Estébanez2023-05-171-6/+9
* Make more base nodes thread safeJuan Linietsky2023-05-151-2/+1
* Merge pull request #36301 from KoBeWi/daddy_nodeRémi Verschelde2023-01-071-0/+1
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| * Add methods for node reparentingTomasz Chabora2022-08-161-0/+1
* | One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* | Restore 'rotation_degrees' properties.Juan Linietsky2022-12-191-0/+4
* | Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItemHendrik Brucker2022-11-291-12/+0
* | Fix Viewport root order after Node2D raiseMarkus Sauermann2022-11-021-0/+1
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* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Fix global properties and add global skew for node2dVincent D2022-05-241-1/+3
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Node2D member renames.Anilforextra2021-09-241-4/+4
* Fix editor suffixes and degrees conversionreduz2021-06-301-6/+0
* Deleted YSort, moved its functionality directly into Node2D.andriyDev2021-06-051-0/+4
* Use real_t in non-physics 2D nodesAaron Franke2021-03-191-20/+20
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Move initialization of some classes to headersTomasz Chabora2020-12-111-7/+7
* Add override keywords.Marcel Admiraal2020-07-101-11/+11
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* Implement Skew in Node2DJuan Linietsky2020-05-011-0/+5
* Rename more 2D and 3D nodes to follow conventionRémi Verschelde2020-03-271-1/+1
* Don't compile editor-only function when tools=noGilles Roudière2020-01-091-0/+2
* Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Fixing warnings generated by MSVCDualtagh Murray2018-10-191-2/+0
* Remove the selection rect for nodes that do not require itGilles Roudiere2018-04-031-2/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-3/+3
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| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-3/+3
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-8/+10
* Unify degree members and propertiesletheed2017-11-101-4/+4
* Remove deprecated rotation methodsletheed2017-11-101-4/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Merge pull request #10116 from neikeq/prop_method_ambiguitiesJuan Linietsky2017-08-051-1/+1
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| * Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry2017-08-051-1/+1
* | Add .to_local/.to_global methods on Node2D and SpatialBojidar Marinov2017-07-231-0/+3
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-20/+18
* Type renames:Juan Linietsky2017-01-111-5/+5
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-12/+12
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl2016-09-191-3/+1
* Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond2016-08-151-0/+6
* Rotation APIs: Better exposure for degrees methodsRémi Verschelde2016-05-061-1/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -renamed function get_relative_transform() to get_relative_transform_to_paren...reduz2015-12-281-1/+1