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redot-engine.git
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Redot Engine – Multi-platform 2D and 3D game engine
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Commit message (
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Author
Age
Files
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Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
2
-32
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+116
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KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
6
-254
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+209
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-4
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+4
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Merge pull request #49024 from groud/restore_tilemap_show_debug
Rémi Verschelde
2021-06-01
2
-50
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+59
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Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
2
-50
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+59
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Tweak Camera2D editor line colors for better visibility
Hugo Locurcio
2021-05-27
1
-6
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+3
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Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
1
-2
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+2
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Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-25
1
-2
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+2
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Merge pull request #49033 from groud/fix_deprecated_no
Rémi Verschelde
2021-05-24
1
-0
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+7
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Fixes deprecated=no compilation option
Gilles Roudière
2021-05-24
1
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+7
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Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-24
2
-2
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+228
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Support for 2D particles to collide against SDF
reduz
2021-05-23
2
-2
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+228
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Change frame_coords to Vector2i
kobewi
2021-05-23
2
-9
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+9
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Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-20
2
-15
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+18
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Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
4
-24
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+36
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Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-06
4
-24
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+36
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Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-18
1
-1
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+1
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Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-18
2
-2
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+2
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Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-05
2
-2
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+2
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Merge pull request #39976 from aaronfranke/tilemap-vec2i
Rémi Verschelde
2021-05-13
2
-4
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+4
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Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
2
-4
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+4
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Fixes missng 2D engine bits
reduz
2021-05-11
3
-11
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+41
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Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
2
-1615
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+1454
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TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-05-02
1
-5
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+6
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Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-30
3
-0
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+10
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Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-2
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+2
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Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
2
-6
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+12
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put distance check to target into function
smix8
2021-04-27
2
-12
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+12
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Fix NavigationAgent2D not emitting "target_reached" Signal reliably
smix8
2021-04-16
1
-0
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+6
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Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
1
-7
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+5
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Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-22
1
-7
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+5
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Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
Rémi Verschelde
2021-04-23
1
-3
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+7
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Fix broken NavigationAgent2D collision avoidance callbacks
smix8
2021-04-20
1
-3
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+7
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Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
6
-155
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+82
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Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-20
1
-3
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+6
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Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-18
1
-3
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+6
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Use Array for node configuration warnings
Nathan Franke
2021-04-11
40
-237
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+144
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Re-allow playing AnimatedSprite2D without frames
Rémi Verschelde
2021-04-05
1
-2
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+1
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Fix crashes in *_input functions
Rafał Mikrut
2021-04-05
1
-0
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+2
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Merge pull request #45571 from aaronfranke/node2d-real_t
Rémi Verschelde
2021-03-23
23
-248
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+248
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Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-19
23
-248
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+248
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Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rémi Verschelde
2021-03-20
2
-31
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+31
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Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-14
2
-31
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+31
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Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSpri...
Rémi Verschelde
2021-03-17
1
-0
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+1
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Fix crash on calling play() in a uninitialized AnimatedSprite2D
jmb462
2021-03-17
1
-0
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+1
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Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-17
2
-23
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+48
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Allow Navigation to be more flexible
Gilles Roudière
2021-03-15
2
-23
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+48
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Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-16
2
-274
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+1
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Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
3
-7
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+7
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Implement Navigation layers
Gilles Roudière
2021-03-10
4
-1
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+30
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