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path: root/scene/3d/area.cpp
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* rename monitoring functionsJuan Linietsky2017-01-131-6/+6
* Renamed most signals so they refer to:Juan Linietsky2017-01-121-40/+40
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-38/+38
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Fix #6480, area duplicated paramPawel Kowal2016-09-291-2/+2
* classref: Fixed return types in Area and Area2D (#4635)MattUV2016-05-121-2/+2
* Port collision and layer masks to 3D, fixes #1759Bojidar Marinov2016-04-091-0/+70
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* New and corrected are override modes.Ovnuniarchos2015-12-141-1/+1
* Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky2015-08-301-9/+24
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+2
* added ability for Area (3D) to detect other areasJuan Linietsky2015-06-121-14/+240
* Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli2015-05-181-0/+1
* Calculate gravity based on distance from body to gravity pointFabio Alessandrelli2015-05-181-1/+16
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+18
* UDP FixesJuan Linietsky2014-11-131-0/+20
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-21/+21
* Huge Amount of BugFixJuan Linietsky2014-10-031-14/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-0/+17
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+317