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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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scene
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3d
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collision_polygon.cpp
Commit message (
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Author
Age
Files
Lines
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
/
+2
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-178
/
+59
*
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-09
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-71
/
+63
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
/
+11
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-6
/
+6
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-5
/
+5
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
/
+11
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
1
-0
/
+28
*
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
/
+13
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-1
/
+1
*
misc cleanup
Juan Linietsky
2015-10-17
1
-1
/
+1
*
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-21
/
+85
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
/
+1
*
CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-0
/
+206