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* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+3
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-1/+1
* Type renames:Juan Linietsky2017-01-111-5/+5
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-25/+32
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-22/+22
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-448/+198
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| * work in progress global illuminationJuan Linietsky2016-12-201-2/+32
| * Subsurface scattering material param is now working!Juan Linietsky2016-12-021-1/+1
| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-1/+1
| * Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-23/+35
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-11/+80
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-10/+146
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-503/+6
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* | light: respect editor_only setting in release build and dont show the lightJ08nY2016-10-031-2/+4
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* remove trailing whitespaceHubert Jarosz2016-03-091-18/+18
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* fixes_3d_spot_attenuationyg2f2015-03-251-1/+1
* Batch of BugfixesJuan Linietsky2014-12-071-2/+2
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-4/+4
* Fix light was alwasy been disabled in release mode (tools=no)marynate2014-10-161-4/+1
* ColladaJuan Linietsky2014-10-141-1/+6
* Little BitsJuan Linietsky2014-10-121-1/+46
* Huge Amount of BugFixJuan Linietsky2014-10-031-1/+1
* Little BitsJuan Linietsky2014-08-141-2/+8
* Misc FixesJuan Linietsky2014-06-271-4/+3
* More 3D WorkJuan Linietsky2014-06-161-1/+7
* Light Baker!Juan Linietsky2014-06-111-0/+32
* Lots of 3D improvements:Juan Linietsky2014-05-041-2/+3
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+585