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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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light.cpp
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Author
Age
Files
Lines
*
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
2017-02-08
1
-0
/
+3
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-13
1
-1
/
+1
*
Type renames:
Juan Linietsky
2017-01-11
1
-5
/
+5
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
/
+2
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-25
/
+32
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-22
/
+22
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-448
/
+198
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*
work in progress global illumination
Juan Linietsky
2016-12-20
1
-2
/
+32
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*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-1
/
+1
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*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-1
/
+1
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*
Done with lights and shadows (wonder if i'm missing something..)
Juan Linietsky
2016-11-11
1
-23
/
+35
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*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-11
/
+80
|
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-10
/
+146
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*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-503
/
+6
*
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
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light: respect editor_only setting in release build and dont show the light
J08nY
2016-10-03
1
-2
/
+4
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-18
/
+18
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
fixes_3d_spot_attenuation
yg2f
2015-03-25
1
-1
/
+1
*
Batch of Bugfixes
Juan Linietsky
2014-12-07
1
-2
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-4
/
+4
*
Fix light was alwasy been disabled in release mode (tools=no)
marynate
2014-10-16
1
-4
/
+1
*
Collada
Juan Linietsky
2014-10-14
1
-1
/
+6
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+46
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-1
/
+1
*
Little Bits
Juan Linietsky
2014-08-14
1
-2
/
+8
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-4
/
+3
*
More 3D Work
Juan Linietsky
2014-06-16
1
-1
/
+7
*
Light Baker!
Juan Linietsky
2014-06-11
1
-0
/
+32
*
Lots of 3D improvements:
Juan Linietsky
2014-05-04
1
-2
/
+3
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+585