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path: root/scene/3d/visual_instance_3d.h
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* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-2/+2
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-3/+3
* Use the Static global illumination mode in GeometryInstance3D by defaultHugo Locurcio2022-06-231-1/+1
* Fix errors when materials attached to 3d object are not freedYuri Rubinsky2022-05-261-0/+1
* Object: Remove unused category boilerplateRémi Verschelde2022-03-261-1/+0
* Discern between virtual and abstract class bindingsreduz2022-03-101-2/+2
* Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde2022-02-151-1/+0
* Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+4
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Implement distance fade and transparencyJFonS2021-10-251-3/+14
* Fix some unnecessary includesAaron Franke2021-08-131-3/+0
* Uniformize layer names, script methods and documentationPouleyKetchoupp2021-08-121-2/+2
* Add node configuration warning for GeometryInstance3D distanceHugo Locurcio2021-07-281-0/+1
* Implement visibility range and dependencies.jfons2021-06-141-12/+18
* Implement occlusion cullingjfons2021-04-231-0/+4
* Initialize class variables with default values in scene/ [1/2]Rafał Mikrut2021-02-071-10/+10
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+5
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-2/+0
* New lightmapperJuan Linietsky2020-05-101-12/+24
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+12
* Renaming of servers for coherency.Juan Linietsky2020-03-271-8/+8
* Renamed 2D and 3D nodes to make their types explicitJuan Linietsky2020-03-271-0/+150