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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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immediate_mesh.cpp
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Merge commit godotengine/godot@af77100e394dcaca609b15bef815ed17475e51ed
Spartan322
2024-10-15
1
-0
/
+2
|
\
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*
Fix immediate mesh modifications that don't call set_mesh
Trevor Davenport
2024-10-03
1
-0
/
+2
*
|
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
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/
*
Avoid singularity when generated tangents and validate that tangents are good...
clayjohn
2024-02-23
1
-1
/
+1
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-1
/
+1
*
Create tangent array if mesh created without tangents
clayjohn
2023-11-07
1
-3
/
+10
*
Sanitize tangents when creating mesh surfaces to avoid triggering the compres...
clayjohn
2023-10-13
1
-0
/
+5
*
Fix incorrect vertex data size calculation in ImmediateMesh
kleonc
2023-10-10
1
-1
/
+1
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-8
/
+8
*
Use range iterators in LocalVector loops
kobewi
2023-01-21
1
-10
/
+10
*
Update ImmediateMesh to use octohedral encoded normals
clayjohn
2023-01-16
1
-11
/
+6
*
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add safety-checks before some servers `free()`
Adam Scott
2022-12-29
1
-0
/
+1
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-2
/
+2
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-20
1
-1
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-02
1
-1
/
+2
*
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-16
1
-3
/
+0
*
Fix various typos with codespell
luz paz
2021-07-25
1
-1
/
+1
*
Import mesh colors in 8BPP.
reduz
2021-06-30
1
-8
/
+8
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-0
/
+416