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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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/
servers
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rendering
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renderer_rd
/
renderer_canvas_render_rd.cpp
Commit message (
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Author
Age
Files
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
1
-8
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+21
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-8
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+21
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-1
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+1
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Changed storage structs to private
Bastiaan Olij
2022-08-01
1
-11
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+11
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-2
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+2
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Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-28
1
-1
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+1
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rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-07-16
1
-1
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+1
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Merge pull request #62972 from Chaosus/shader_groups
Rémi Verschelde
2022-07-26
1
-0
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+15
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Implement shader uniform groups/subgroups
Yuri Rubinsky
2022-07-26
1
-0
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+15
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Merge pull request #63236 from halgriffiths/fix-texture-rect-transpose
Rémi Verschelde
2022-07-26
1
-1
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+1
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send FLAGS_TRANSPOSE_RECT to Vulkan
halgriffiths
2022-07-22
1
-1
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+1
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-5
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+5
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+4
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Merge pull request #63057 from sakrel/vulkan-fix-2d-shadows
Rémi Verschelde
2022-07-18
1
-2
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+3
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Fix DirectionalLight2D and PointLight2D shadows not rendering correctly
sakrel
2022-07-15
1
-2
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+3
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added usage_defines for SPECULAR_SHININESS
David R
2022-07-18
1
-0
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-2
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-3
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+3
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Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
1
-41
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+41
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Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-9
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+9
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-32
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+32
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-6
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+0
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Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-27
1
-4
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+4
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Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-4
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+4
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Fix clearing backbuffer if there are no items
NNesh
2022-04-25
1
-3
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+13
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-22
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+25
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-37
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+43
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Fix some issues found by cppcheck.
bruvzg
2022-04-06
1
-6
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+6
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-22
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+26
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-37
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+44
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-4
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+7
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-1
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+1
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Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
1
-1
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+1
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Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
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+1
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-5
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+7
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Change some math macros to constexpr
kobewi
2022-03-09
1
-2
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+2
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Add a UniformSet cache
reduz
2022-03-06
1
-14
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+15
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-9
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+0
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-9
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+0
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-7
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+7
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Fix incorrect format and buffer used for bone weights.
bruvzg
2022-01-05
1
-1
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+1
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
1
-0
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+2
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add more OpenGL attributes
NHodgesVFX
2021-11-08
1
-0
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-1
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+1
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Fix multimesh still drawing when visible instances is zero
Brian Semrau
2021-11-12
1
-0
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+4
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-3
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+12
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clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
1
-3
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+1
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Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-2
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+2
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Use range iterators for `Map`
Lightning_A
2021-09-30
1
-14
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+14
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