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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
David House
2024-11-14
2
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+7
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Normalize normal tangent and binormal before interpolating in the mobile rend...
clayjohn
2024-11-13
1
-7
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+7
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CU...
jadeharley2
2024-11-11
1
-1
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+3
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Merge pull request #98307 from clayjohn/Light2D-shadow-projection
Thaddeus Crews
2024-11-10
1
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+27
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Precompute projection matrices when rendering 2D shadows
clayjohn
2024-10-18
1
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+27
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Merge pull request #86138 from EnlightenedOne/master
Thaddeus Crews
2024-11-04
4
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+16
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Fix Frustum Sky projection translation logic, all pipelines, fixes 63863
EnlightenedOne
2024-11-02
4
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+16
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Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
Thaddeus Crews
2024-11-04
3
-5
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+5
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Style: Apply `clang-tidy` fixes (superficial)
Thaddeus Crews
2024-11-04
2
-2
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+2
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Style: Apply `clang-tidy` fixes
Thaddeus Crews
2024-11-04
1
-3
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+3
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Merge pull request #98709 from darksylinc/matias-upsidedown-splash
Thaddeus Crews
2024-11-04
1
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+2
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Fix splash screen upside down on Android
Matias N. Goldberg
2024-10-31
1
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+2
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Merge pull request #98701 from DarioSamo/rd-graph-improvements
Thaddeus Crews
2024-11-04
5
-26
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+39
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Add dependency detection improvements to the render graph.
Dario
2024-11-01
5
-26
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+39
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Add multiple specialization constants to Forward+ and Mobile.
Dario
2024-11-04
10
-275
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+260
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Merge pull request #98652 from stuartcarnie/2d_texture_state_fixes
Thaddeus Crews
2024-10-29
5
-145
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+329
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2D: Fix various issues and minor performance optimisations
Stuart Carnie
2024-10-30
5
-145
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+329
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
Thaddeus Crews
2024-10-29
12
-32
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+32
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
12
-32
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+32
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Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
Clay John
2024-10-29
3
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+34
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Add Swappy & Pre-Transformed Swapchain
Matias N. Goldberg
2024-10-28
3
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+34
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Fix soft shadows by increasing the bit count for specialization constants.
Dario
2024-10-28
5
-27
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+42
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Merge pull request #98448 from Chaosus/shader_global_builtins
Yuri Rubinsky
2024-10-25
2
-4
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+4
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
2
-4
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+4
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
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+20
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
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+20
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Merge pull request #86103 from ecmjohnson/fix-inside-volfog
Thaddeus Crews
2024-10-24
1
-26
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+54
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Fix volumetric fog artifacts when inside the fog
Erik Johnson
2024-03-24
1
-26
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+54
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Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Thaddeus Crews
2024-10-21
2
-31
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+35
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Use a shared copy of placeholder textures, tweak placeholder appearance
Hugo Locurcio
2024-10-18
2
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+35
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Merge pull request #98258 from LainAmongYou/fix-bgra
Thaddeus Crews
2024-10-21
1
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+10
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Add support for BGRA textures with Texture*RD
Lain
2024-10-16
1
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+10
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Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Thaddeus Crews
2024-10-21
2
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+2
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Don't include `core/io/image.h` in `core/os/os.h`
Yevhen Babiichuk (DustDFG)
2024-10-18
2
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Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
Thaddeus Crews
2024-10-21
1
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+1
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Fix incorrect depth comparison used to calculate volumetric fog shadowing
m-pranav-r
2024-10-16
1
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+1
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Move preprocessor to end of line for iterator, remove redeclaration incompati...
EnlightenedOne
2024-10-14
1
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
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+4
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Use local vector for skeleton
Nazarii
2024-10-02
2
-5
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+4
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Configure MSAA properly in canvas renderer's pipelines.
DarioSamo
2024-10-04
1
-1
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+4
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Properly utilize surface information when creating pipelines and vertex array...
clayjohn
2024-10-03
2
-13
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+3
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
33
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+3475
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Clamp UV-coordinates to centers of outermost texels when configured to do so
Patrick Owen
2024-09-29
1
-1
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+2
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Merge pull request #83360 from ywmaa/vertex_shading
Rémi Verschelde
2024-09-29
7
-187
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+437
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Implement vertex shading
ywmaa
2024-09-29
7
-187
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+437
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Combine texture and instance data into one uniform set in the 2D renderer
clayjohn
2024-09-27
5
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+146
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Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Rémi Verschelde
2024-09-26
7
-43
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+46
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
7
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+46
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Merge pull request #96923 from Repiteo/style/warning-admonition
Rémi Verschelde
2024-09-26
2
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+9
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Style: Add `WARNING:` as new comment admonition
Thaddeus Crews
2024-09-25
2
-5
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+9
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