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path: root/servers/rendering/rendering_device.cpp
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* Merge pull request #53857 from briansemrau/rd-free-rid-bind-renameRémi Verschelde2022-01-201-1/+1
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| * Rename RD::free binding to free_ridBrian Semrau2021-10-151-1/+1
* | Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-8/+0
* | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+7
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| * | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+7
* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-3/+3
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| * | | Added SSIL post processing effectclayjohn2021-11-061-3/+3
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* | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* | rendering_device: if one compiles with at least on stage without sources, it ...ChristopheClaustre2021-11-091-3/+7
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* Fix missing argument names in bindingsRémi Verschelde2021-10-091-1/+1
* Expose Vulkan internal values for access from extensionsBastiaan Olij2021-09-091-0/+16
* Fixes to mobile rendererreduz2021-08-171-7/+7
* Merge pull request #51017 from vnen/extension-fixesRémi Verschelde2021-08-101-3/+3
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| * Fix a few default parameters in bindingsGeorge Marques2021-08-051-3/+3
* | Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-1/+1
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* Implement Binary Shader Compilationreduz2021-07-261-27/+54
* Implement Specialization Constantsreduz2021-07-111-4/+41
* Fix Render Inforeduz2021-07-031-0/+6
* Implement Framebuffer Subpass supportreduz2021-06-241-10/+62
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Implement shader cachingreduz2021-05-311-0/+12
* Obtain supported Vulkan APIBastiaan Olij2021-03-261-1/+1
* doc: Sync classref with current sourceRémi Verschelde2021-02-191-1/+1
* Rewrote how barriers work for faster renderingreduz2021-02-041-5/+7
* doc: Sync classref with current sourceRémi Verschelde2021-01-281-2/+2
* Reorganize RenderingDevice barriersreduz2021-01-261-11/+19
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-0/+6
* Shadow map rendering optimizationreduz2021-01-241-0/+1
* Added GPU based cluster builderreduz2021-01-191-2/+3
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-2/+2
* Reimplement skeletons and blend shapesreduz2020-12-161-1/+1
* Refactor MethodBind to use variadic templatesreduz2020-10-181-1/+1
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-1/+1
* Fix missing DEFVAL in RenderingDevice.storage_buffer_createIgnacio Etcheverry2020-06-291-1/+1
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-4/+16
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-10/+0
* New lightmapperJuan Linietsky2020-05-101-2/+2
* Fix missing DEFVAL for RenderingDevice.index_buffer_createIgnacio Etcheverry2020-04-221-1/+1
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-6/+16
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+737
* Ability to create local RenderingDevice instances.Juan Linietsky2020-04-181-1/+3
* Replace NULL with nullptrlupoDharkael2020-04-021-3/+3
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+64