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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_default.h
Commit message (
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Author
Age
Files
Lines
*
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-1
/
+1
*
Fix Render Info
reduz
2021-07-03
1
-2
/
+2
*
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
1
-1
/
+0
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-37
/
+1
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-16
/
+3
*
Fixes to 2D viewport
reduz
2021-06-29
1
-0
/
+1
*
Implement animation slice drawing in CanvasItem
reduz
2021-06-17
1
-0
/
+2
*
Refactor VisibilityNotifier3D
reduz
2021-06-16
1
-1
/
+7
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
/
+2
*
Implement visibility range and dependencies.
jfons
2021-06-14
1
-2
/
+2
*
Rename GI Classes
reduz
2021-06-05
1
-30
/
+30
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-11
/
+11
*
Fixes missng 2D engine bits
reduz
2021-05-11
1
-0
/
+1
*
Implement Particle Trails
reduz
2021-04-30
1
-0
/
+6
*
Implement occlusion culling
jfons
2021-04-23
1
-0
/
+7
*
Rename get_surface_material to get_surface_override_material
clayjohn
2021-04-14
1
-1
/
+1
*
fix issue vulkan crash on open shader materials
sboronczyk
2021-03-13
1
-1
/
+1
*
Fix negative VRAM values
Ev1lbl0w
2021-03-05
1
-1
/
+1
*
Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-3
/
+3
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-589
/
+622
*
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-1
/
+1
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-3
/
+1
*
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-1
/
+1
*
Implement shadow meshes
reduz
2021-01-25
1
-0
/
+2
*
Shadow map rendering optimization
reduz
2021-01-24
1
-2
/
+2
*
Several GI related optimizations and fixes
reduz
2021-01-24
1
-0
/
+12
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
/
+4
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+3
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-1
/
+4
*
RenderingServer reorganization
reduz
2020-12-04
1
-4
/
+4
*
Reorganize rendering server.
reduz
2020-12-03
1
-0
/
+879