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path: root/servers/rendering_server.cpp
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* Merge pull request #49738 from Calinou/ssao-gi-default-half-resolutionRémi Verschelde2022-03-181-2/+1
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| * Compute SSAO at half resolution by defaultHugo Locurcio2022-02-141-2/+1
* | Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-1/+5
* | Expose `RenderingServer::canvas_item_add_animation_slice` in GDScriptXavier Loh2022-03-131-0/+1
* | Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* | Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde2022-03-041-0/+1
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| * | Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* | | Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-4/+4
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* | Implementing OpenXR driverBastiaan Olij2022-02-231-1/+1
* | Use Filament specular models and parametrizationclayjohn2022-02-221-2/+0
* | Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radianceRémi Verschelde2022-02-171-3/+3
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| * | Use prefiltered radianceclayjohn2022-02-161-3/+3
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* / Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-2/+2
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* Merge pull request #54158 from Calinou/decrease-default-soft-shadow-qualityRémi Verschelde2022-02-101-2/+2
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| * Decrease the default soft shadow quality to improve performanceHugo Locurcio2021-10-231-2/+2
* | Merge pull request #54677 from Calinou/voxelgi-default-low-qualityRémi Verschelde2022-02-101-1/+1
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| * | Decrease the default VoxelGI quality to improve performanceHugo Locurcio2021-11-061-1/+1
* | | Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde2022-02-101-3/+3
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| * | | Tweak default SDFGI settings for better qualityHugo Locurcio2022-02-061-3/+3
* | | | Fix BLEND_SHAPE_MASKreduz2022-02-081-1/+1
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* | | Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * | | add support for glow mapsAnsraer2022-01-201-1/+1
* | | | Rename or refactor macros to avoid leading underscoresOmar Polo2022-01-201-6/+7
* | | | Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * | | Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | | | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-8/+1
* | | | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+8
* | | | Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascadesRémi Verschelde2022-01-181-4/+0
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| * | | | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-4/+0
* | | | | Remove support for PVRTC texture encoding and decodingHugo Locurcio2022-01-141-1/+0
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* | | | Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+2
* | | | Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde2022-01-071-0/+4
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| * | | | Expose RenderingServer GI half resolution setter methodHugo Locurcio2021-12-221-0/+4
* | | | | Expose RenderingServer SSIL quality setter methodsHugo Locurcio2022-01-061-0/+7
* | | | | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+2
* | | | | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+1
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| * | | | | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+1
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* | | | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-1/+1
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| * | | | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-1/+1
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* | | | | Merge pull request #55386 from Calinou/allow-disable-depth-prepassRémi Verschelde2022-01-041-1/+0
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| * | | | | Allow disabling the depth prepass in the Vulkan Clustered backendHugo Locurcio2021-11-271-1/+0
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* | | | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+13
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| * | | | | Added SSIL post processing effectclayjohn2021-11-061-0/+13
* | | | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | | | | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde2021-12-071-1/+1
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| * | | | | PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-261-1/+1
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* / | | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-021-32/+30
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* | | | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-7/+31
* | | | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* | | Use Callable in RS::request_frame_drawn_callbackBrian Semrau2021-11-051-1/+1
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