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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
/
rendering_server.cpp
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Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution
Rémi Verschelde
2022-03-18
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Compute SSAO at half resolution by default
Hugo Locurcio
2022-02-14
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-2
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+1
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Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-1
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+5
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Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript
Xavier Loh
2022-03-13
1
-0
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+1
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
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Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
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-0
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
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-0
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+1
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Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-4
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+4
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Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-1
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+1
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-2
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+0
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Merge pull request #58177 from clayjohn/VULKAN-prefiltered-radiance
Rémi Verschelde
2022-02-17
1
-3
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+3
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Use prefiltered radiance
clayjohn
2022-02-16
1
-3
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+3
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Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-2
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+2
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Merge pull request #54158 from Calinou/decrease-default-soft-shadow-quality
Rémi Verschelde
2022-02-10
1
-2
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Decrease the default soft shadow quality to improve performance
Hugo Locurcio
2021-10-23
1
-2
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+2
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Merge pull request #54677 from Calinou/voxelgi-default-low-quality
Rémi Verschelde
2022-02-10
1
-1
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+1
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Decrease the default VoxelGI quality to improve performance
Hugo Locurcio
2021-11-06
1
-1
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+1
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Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
1
-3
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+3
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Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
1
-3
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+3
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Fix BLEND_SHAPE_MASK
reduz
2022-02-08
1
-1
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+1
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-20
1
-6
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+7
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Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
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+1
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-8
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+8
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Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
1
-4
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+0
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-4
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+0
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-1
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+0
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
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+2
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Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution
Rémi Verschelde
2022-01-07
1
-0
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+4
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Expose RenderingServer GI half resolution setter method
Hugo Locurcio
2021-12-22
1
-0
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+4
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Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-06
1
-0
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+7
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
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+2
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+1
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-1
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+1
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-1
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Merge pull request #55386 from Calinou/allow-disable-depth-prepass
Rémi Verschelde
2022-01-04
1
-1
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+0
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Allow disabling the depth prepass in the Vulkan Clustered backend
Hugo Locurcio
2021-11-27
1
-1
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+0
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+13
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
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+13
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-07
1
-1
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+1
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PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
1
-1
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+1
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-02
1
-32
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+30
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-7
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+31
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-1
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+1
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