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path: root/servers/rendering_server.h
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* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-1/+0
* Merge pull request #58512 from Calinou/light3d-add-distance-fadeRémi Verschelde2022-03-041-0/+1
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| * Implement distance fade properties in OmniLight3D and SpotLight3DHugo Locurcio2022-02-251-0/+1
* | Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-4/+4
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* Merge pull request #39965 from Calinou/tweak-sdfgi-defaultsRémi Verschelde2022-02-101-2/+2
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| * Tweak default SDFGI settings for better qualityHugo Locurcio2022-02-061-2/+2
* | Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bitsRémi Verschelde2022-02-101-2/+2
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| * | Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-2/+2
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* / Fix BLEND_SHAPE_MASKreduz2022-02-081-1/+1
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* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * add support for glow mapsAnsraer2022-01-201-1/+1
* | Merge pull request #55360 from Calinou/rename-bake-mode-propertiesRémi Verschelde2022-01-201-1/+1
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| * Rename and reorder bake mode properties for consistencyHugo Locurcio2021-12-141-1/+1
* | Revert "Add new scaling modes for splash screen"Rémi Verschelde2022-01-191-11/+1
* | Add new scaling modes for splash screenSamuel Pedrajas2022-01-181-1/+11
* | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-8/+1
* | Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-2/+1
* | Expose RenderingServer SSIL quality setter methodsHugo Locurcio2022-01-061-0/+1
* | Added material_overlay property to MeshInstance3DFernando Cosentino2022-01-051-0/+1
* | Merge pull request #55790 from Calinou/renderingserver-add-device-type-getterRémi Verschelde2022-01-041-0/+1
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| * | Add `RenderingServer.get_video_adapter_type()` methodHugo Locurcio2021-12-101-0/+1
* | | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-2/+2
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| * | | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-2/+2
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* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-0/+13
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| * | | Added SSIL post processing effectclayjohn2021-11-061-0/+13
* | | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | | Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew2021-12-021-27/+30
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* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-1/+12
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
* | Use Callable in RS::request_frame_drawn_callbackBrian Semrau2021-11-051-2/+2
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-1/+20
* Implement distance fade and transparencyJFonS2021-10-251-1/+9
* Add Soft Very Low shadow quality mode for 3DHugo Locurcio2021-10-211-0/+1
* Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-081-11/+1
* Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde2021-10-071-1/+1
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| * Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-1/+1
* | Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-071-1/+1
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* Auto LOD fixes and improvementsjfons2021-09-271-1/+1
* Merge pull request #49063 from Calinou/remove-16x-msaaRémi Verschelde2021-09-131-1/+0
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| * Remove 16× MSAA support due to driver bugs and low performanceHugo Locurcio2021-08-251-1/+0
* | Expose Vulkan internal values for access from extensionsBastiaan Olij2021-09-091-0/+1
* | Makes FontData importable resource.bruvzg2021-08-271-0/+1
* | Optionally scale 3D render contentBastiaan Olij2021-08-261-0/+11
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* Use real_t and double where appropriate in ParticlesAaron Franke2021-08-121-4/+4
* Some work on double supportAaron Franke2021-08-091-1/+1
* Use doubles for time in many other placesAaron Franke2021-08-091-8/+8
* Implement more rendering options as specialization constantsreduz2021-07-191-0/+23
* Use specialization constants in clustered rendererreduz2021-07-121-1/+2
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-1/+1
* Fix Render Inforeduz2021-07-031-18/+19