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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.h
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Author
Age
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-1
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+0
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Merge pull request #58512 from Calinou/light3d-add-distance-fade
Rémi Verschelde
2022-03-04
1
-0
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+1
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Implement distance fade properties in OmniLight3D and SpotLight3D
Hugo Locurcio
2022-02-25
1
-0
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+1
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Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-4
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+4
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Merge pull request #39965 from Calinou/tweak-sdfgi-defaults
Rémi Verschelde
2022-02-10
1
-2
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+2
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Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
1
-2
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+2
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Merge pull request #57628 from Calinou/shadow-atlas-default-enable-16-bits
Rémi Verschelde
2022-02-10
1
-2
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+2
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Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-2
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+2
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Fix BLEND_SHAPE_MASK
reduz
2022-02-08
1
-1
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+1
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
1
-1
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+1
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Rename and reorder bake mode properties for consistency
Hugo Locurcio
2021-12-14
1
-1
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+1
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Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
1
-11
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+1
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Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
1
-1
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+11
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-8
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+1
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-2
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+1
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Expose RenderingServer SSIL quality setter methods
Hugo Locurcio
2022-01-06
1
-0
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+1
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Added material_overlay property to MeshInstance3D
Fernando Cosentino
2022-01-05
1
-0
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+1
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+1
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+1
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-2
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+2
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-2
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+2
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-0
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+13
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-0
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+13
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
Silc 'Tokage' Renew
2021-12-02
1
-27
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+30
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-1
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+12
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-05
1
-2
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+2
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-1
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+20
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Implement distance fade and transparency
JFonS
2021-10-25
1
-1
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+9
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Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
1
-0
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+1
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Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-11
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+1
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Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
1
-1
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+1
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-1
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+1
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Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-1
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+1
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Auto LOD fixes and improvements
jfons
2021-09-27
1
-1
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+1
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Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-13
1
-1
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+0
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Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-25
1
-1
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+0
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Expose Vulkan internal values for access from extensions
Bastiaan Olij
2021-09-09
1
-0
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+1
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
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+1
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Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-0
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+11
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Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
1
-4
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+4
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Some work on double support
Aaron Franke
2021-08-09
1
-1
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+1
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Use doubles for time in many other places
Aaron Franke
2021-08-09
1
-8
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+8
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Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
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+23
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Use specialization constants in clustered renderer
reduz
2021-07-12
1
-1
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+2
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Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-1
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+1
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Fix Render Info
reduz
2021-07-03
1
-18
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+19
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