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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Rémi Verschelde
2024-05-23
1
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Switch vectors in each render pass to use TLS.
Dario
2024-05-23
1
-3
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+6
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Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Rémi Verschelde
2024-05-23
1
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+2
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Fix mesh instance not updated when changing blend shape values
jsjtxietian
2024-05-23
1
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+2
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[DisplayServer] Add method to check if window transparency is supported and e...
bruvzg
2024-05-23
5
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+12
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Properly set window class in Wayland
Paulo Poiati
2024-05-22
3
-11
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+11
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Merge pull request #92232 from clayjohn/RD-mobile-LOD
Rémi Verschelde
2024-05-22
1
-16
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+18
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Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
clayjohn
2024-05-21
1
-16
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+18
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Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
Rémi Verschelde
2024-05-21
1
-2
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+2
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Tight shadow culling - increase epsilon to prevent flickering
lawnjelly
2024-05-18
1
-2
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+2
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Merge pull request #92045 from RandomShaper/context_getter
Rémi Verschelde
2024-05-18
1
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+2
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Add context getter to RenderingDevice
Pedro J. Estébanez
2024-05-17
1
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+2
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Merge pull request #88289 from DarioSamo/rd_minimized_window
Rémi Verschelde
2024-05-17
2
-4
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+5
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Handle error when setting boot image if swap chain is not available. Skip res...
Dario
2024-02-13
2
-4
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+5
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Merge pull request #92000 from clayjohn/vram-debugger
Rémi Verschelde
2024-05-16
1
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+18
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Increase coverage of VRAM debugger and add support to RD backends
clayjohn
2024-05-15
1
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+18
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Rewrite implementation for prepare for use commands to be skipped when not re...
Dario
2024-05-15
1
-16
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+55
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Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Rémi Verschelde
2024-05-14
1
-5
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+5
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Use Core/Scene stringnames consistently
kobewi
2024-05-13
1
-5
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+5
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Merge pull request #91896 from jsjtxietian/softbody-msg
Rémi Verschelde
2024-05-14
1
-1
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+6
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Add useful error msg in `GodotSoftBody3D::set_mesh`
jsjtxietian
2024-05-14
1
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+6
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Merge pull request #91642 from BastiaanOlij/fix_transparent_sky
Rémi Verschelde
2024-05-14
4
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+17
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Skip rendering sky if viewport is set to transparent background
Bastiaan Olij
2024-05-13
4
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+17
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Merge pull request #91514 from DarioSamo/adreno_workaround
Rémi Verschelde
2024-05-14
5
-36
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+152
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Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
5
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+152
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Add antialias support for CanvasItem draw primitives
Yaohua Xiong
2024-05-13
6
-52
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+279
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Fix `DisplayServer` overrides
A Thousand Ships
2024-05-13
1
-3
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+2
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Merge pull request #91808 from DarioSamo/debug_mv_msaa
Rémi Verschelde
2024-05-13
1
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+2
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Do not use MSAA versions of textures on debug views.
Dario
2024-05-10
1
-2
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+2
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Merge pull request #90549 from Calinou/displayserver-headless-suppress-warnings
Rémi Verschelde
2024-05-13
1
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+43
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Don't print warning messages for DisplayServer functions in headless mode
Hugo Locurcio
2024-04-13
1
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+43
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Add shorthand for using singleton string names
kobewi
2024-05-11
1
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+3
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Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
Dario
2024-05-10
2
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+7
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Merge pull request #91790 from lawnjelly/fix_tight_light_cull_directional_col...
Rémi Verschelde
2024-05-10
1
-6
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+10
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Tighter light culling - fix directional lights colinear case
lawnjelly
2024-05-10
1
-6
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+10
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Fix PropertyListHelper::_get_property returning a valid value even if an inde...
Gilles Roudière
2024-05-10
1
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+1
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Apply additional fixes to servers' threading
Pedro J. Estébanez
2024-05-08
8
-139
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+128
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Replace `find` with `contains/has` where applicable
A Thousand Ships
2024-05-08
2
-5
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+5
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Style: Trim trailing whitespace and ensure newline at EOF
Rémi Verschelde
2024-05-08
1
-1
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+1
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Merge pull request #91480 from clayjohn/Mobile-mipmaps-bug
Rémi Verschelde
2024-05-07
1
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+2
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Use a full screen triangle for mipmap calculations in mobile renderer
clayjohn
2024-05-02
1
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+2
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Fix various typos with codespell
Rémi Verschelde
2024-05-07
1
-1
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+1
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Merge pull request #90705 from AThousandShips/foreach_list
Rémi Verschelde
2024-05-07
6
-28
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+26
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
6
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+26
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[Core] Add `LocalVector::has` for convenience
A Thousand Ships
2024-05-06
2
-3
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+3
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Fix shader error on mobile when using LIGHT_VERTEX
Rob Blanckaert
2024-05-04
1
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+1
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Merge pull request #91545 from clayjohn/RD-shadow-atlas
Rémi Verschelde
2024-05-04
2
-4
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+4
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Properly set size of shadow atlas quadrant when subdivision is 8 or higher.
clayjohn
2024-05-03
2
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+4
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Merge pull request #91530 from DarioSamo/timestamp_validation
Rémi Verschelde
2024-05-04
2
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+8
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Add draw and dispatch count to timestamp validation.
Dario
2024-05-03
2
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+8
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