| Commit message (Collapse) | Author | Age | Files | Lines |
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"echo" is an uncommon term and the action is most commonly referred
to as a "repeated" key press.
This also improves the documentation related to echo behavior.
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Remove editor pseudolocalization debug feature
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We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.
On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.
If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
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Android: Revert hiding of custom templates under the `Advanced Options` toggle
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Center the label of EditorValidationPanel
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Fix reselecting scene tree node after inspecting a resource
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This broke when the `node_selected` connection was removed in #91435.
Here it's returned, but the emit is removed from `_node_removed`. That
preserves the earlier fix while allowing nodes to be reselected.
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XR: Check for bad input in `make_vrs_texture`
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KoBeWi/a_feature_nobody_wanted_and_also_nobody_needed
Add brief description tooltips to EditorResourcePicker
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Add missing RTL styles for MainScreenButton
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Fix incorrect text in ResourceImporterWAV description
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The descriptions for the edit/loop_begin and edit/loop_end members now
correctly state that the units are samples, rather than seconds.
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Fix type-limits warning in `windows_utils`
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`ResourceLoader`: Fix handling of uncached loads
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- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
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Add stub method for `mouse_get_position` in headless display server
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Remove unused navigation polygon properties
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Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
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Store TileMapLayer selection in scene's history
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Remove private glslang include
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The latest glslang versions only install headers that are part of the public interface. This breaks when builtin_glslang is set to false.
Ref https://github.com/KhronosGroup/glslang/commit/1dcb072cda091180a5b8b03c030bcbe83a54f8e2
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Change suggestion in `CONTRIBUTING.md` to avoid spam
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Having an issue tagged in a commit message spams the issue thread with
notifications, which can be especially noisy when new contributors make
a lot of updates or rebases.
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Make inspector spacing more themable
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Fix not using `encoding="utf-8"` when writing to files or reading from them
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Co-authored-by: ChristopheClaustre <christophe.claustre.31@gmail.com>
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Fix engine crashing when using Down Arrow selection on Tree with no selection
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Add coloring for completion of Color components
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Style: Optimize `.svg` files via `svgo`; add as pre-commit hook
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Update outdated `low_processor_usage_mode` doc
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Fix atlas texture positioning in circular TextureProgressBar
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In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
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Lookup method also in base scripts of a PlaceHolderScriptInstance
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Fix FlowContainer scale from also scaling wrap point
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When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.
FlowContainer no longer factors its scale when resorting children.
Fixes #93439
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