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path: root/doc/classes/EditorSettings.xml
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* Add setting to control the window used to run the project for the Android editorFredia Huya-Kouadio2023-06-071-0/+4
| | | | | | | | The follow options were added to the (new) `run/window_placement/android_window` editor setting: - `Same as Editor`: run the project in the same window as the editor - `Side-by-side with Editor`: run the project in an adjacent window to the editor - `Auto`: choose how to run the project based on the device screen size
* Merge pull request #47628 from Calinou/2d-editor-remove-contrained-viewYuri Sizov2023-05-311-3/+0
|\ | | | | Remove constrained view in the 2D editor
| * Remove constrained view in the 2D editorHugo Locurcio2023-05-201-3/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We initially added an option to disable constraining the 2D editor view. This setting was still enabled by default to avoid confusing users who end up scrolling too far away from their current scene (which is a problem if you don't know about the F key to focus on the selection). However, it's probably a better choice to unconstrain the 2D editor view by default because: - Lots of people don't know about this setting and wonder how they can scroll far away from the scene. This feels really limiting for them, and it can even lead to some people thinking Godot intentionally limits scene sizes. - The 3D editor doesn't have such a contrain mechanism. This makes the 2D editor more consistent with the 3D editor.
* | Merge pull request #66763 from MewPurPur/remove-bookmark-hidingRémi Verschelde2023-05-291-4/+1
|\ \ | |/ |/| | | Remove editor setting for hiding bookmarks
| * Remove editor setting for hiding bookmarksVolTer2022-11-021-4/+1
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* | Improve editor state persistenceHendrik Brucker2023-05-111-0/+3
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* | Add multi window code and shader editorstrollodel2023-05-101-0/+11
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* | Merge pull request #75718 from m4gr3d/add_scale_editor_icons_mainFredia Huya-Kouadio2023-05-071-0/+4
|\ \ | | | | | | Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
| * | Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settingsFredia Huya-Kouadio2023-05-071-0/+4
| | | | | | | | | | | | | | | When enabled, this scales the editor icons to improve usability on touchscreen devices. In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
* | | Fixed various typos across the docsUltraBIF2023-05-021-2/+2
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* | Add editor setting for spin slider sensibilityWinston Yallow2023-04-271-0/+3
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* | Add project manager / editor initial screen settings, implement ↵bruvzg2023-04-191-0/+6
| | | | | | | | DisplayServer.get_keyboard_focus_screen method.
* | Decouple EditorInterface from EditorPluginYuri Sizov2023-04-171-1/+1
| | | | | | | | | | - Simplify some includes in the process. - Also exposes EditorInterface.movie_maker_enabled as a property.
* | Merge pull request #75737 from MewPurPur/🐁da🐁Yuri Sizov2023-04-101-3/+3
|\ \ | | | | | | Fix mistakes in documentation and GDScript errors
| * | Fix mistakes in documentation and GDScript errorsVolTer2023-04-101-3/+3
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* | | Scene tab closing refactorkobewi2023-04-031-1/+1
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* | Fix various typos in the classrefHaoyu Qiu2023-03-091-1/+1
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* | Bump version to 4.1-devRémi Verschelde2023-03-011-1/+1
| | | | | | | | Can't stop, won't stop, they said, huh?
* | Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_mainRémi Verschelde2023-02-221-4/+12
|\ \ | | | | | | | | | Enable granular control of touchscreen related settings
| * | Enable granular control of touchscreen related settingsFredia Huya-Kouadio2023-02-221-4/+12
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* | | update outdated references and examplesHana2023-02-211-1/+1
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* | Various classref typo fixesHaoyu Qiu2023-02-201-1/+1
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* | Fix C# examples in documentationRaul Santos2023-01-311-1/+1
| | | | | | | | | | | | | | | | | | | | - Fix documentation after C# renames. - Add missing `partial` in C# class declarations. - Change `delta` parameter type to `double` in C#. - Ensure parameters match base declaration. - Use `$` string interpolation in C#. - Fix invalid or outdated C# code. - Changed some examples to follow our style guide more closely.
* | Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio2023-01-281-0/+4
| | | | | | | | (e.g: scrollbar) for the editor on touchscreen devices
* | Add "Open in External Program" optionkobewi2023-01-211-1/+13
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* | Update all outdated online documentation linksYuri Sizov2023-01-141-3/+3
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* | Added gl_compatibility as an option to the project creation screenclayjohn2022-12-131-0/+3
| | | | | | | | Last selected option is saved as default for next time
* | Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde2022-11-281-0/+3
|\ \ | | | | | | | | | Add Black (OLED) editor theme preset
| * | Add Black (OLED) editor theme presetHugo Locurcio2022-10-261-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This preset uses a fully black background to reduce power usage on OLED displays, leading to increased battery life on laptops with OLED displays. This preset is also useful for late night sessions, as OLED displays have a near-infinite contrast ratio. This also adds a Draw Extra Borders editor setting which draws borders around some interactive nodes. This setting is required for good usability of a theme with a fully black background. Visibility of disabled text (including unselected tab names) has been slightly increased for better accessibility, regardless of the editor theme preset in use.
* | | Hide Antialiasing import option on DynamicFonts with MSDF enabledHugo Locurcio2022-11-031-1/+1
| |/ |/| | | | | | | | | | | | | Antialiasing cannot be adjusted on fonts rendered with MSDF. Internally, Godot always uses grayscale antialiasing for those fonts. This also tweaks property hints for consistency, and renames uses of "sub-pixel" to the more commonly used "subpixel".
* | Doc consistency: "inspector" to "Inspector"Micky2022-10-271-2/+2
|/ | | | Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
* Merge pull request #67656 from MewPurPur/instance🧹Max Hilbrunner2022-10-211-1/+1
|\ | | | | Fix minor mistakes throughout the documentation
| * Fix small mistakes throughout much of the documentationVolTer2022-10-211-1/+1
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* | Merge pull request #66134 from MewPurPur/fix-outdated-editor-settingsMax Hilbrunner2022-10-191-8/+8
|\ \ | |/ |/| Improve some Text Editor editor settings
| * Improve some Text Editor editor settingsVolTer2022-09-201-8/+8
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* | Add editor setting for AcceptDialog OK/Cancel buttons positioningRémi Verschelde2022-10-051-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The position (left/right) of the Cancel and OK buttons in AcceptDialog are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK. Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one, though it's not consistent with Qt/KDE applications which follow the Windows convention. Since that can't satisfy everyone, it's best if it's configurable also for the editor (it's already configurable for the project). Fixes #59379.
* | Fix typos with codespellRémi Verschelde2022-09-301-2/+2
| | | | | | | | | | | | | | Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
* | Further cleanup of VisualScript referencesRedMser2022-09-191-3/+3
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* [Net] Rename "ssl" references to "tls" in methods and members.Fabio Alessandrelli2022-09-081-2/+2
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* Rename every instance of `caret_blink_speed` to `caret_blink_interval`Micky2022-09-061-2/+2
| | | | | | It's been changed in EditorSettings, LineEdit, TextEdit. Affects setters and getters, and passed parameters, too.
* Change Array arguments to TypedArraykobewi2022-09-011-1/+1
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* [macOS] Extend editor contents to the window titlebar for better space usage.bruvzg2022-08-261-0/+4
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* Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde2022-08-261-2/+2
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| * Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-2/+2
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* | Fix outdated mentions of default code font in EditorSettings documentationHugo Locurcio2022-08-251-3/+3
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* | Replace Array return types with TypedArraykobewi2022-08-221-1/+1
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* Properly refer to functions definition color in descriptionMicky2022-08-211-1/+1
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* Merge pull request #64334 from YuriSizov/core-bind-property-revert-methodsYuri Sizov2022-08-191-14/+0
|\ | | | | Make `property_*_revert` methods multilevel and expose them for scripting
| * Make `property_*_revert` methods multilevel and expose them for scriptingYuri Sizov2022-08-181-14/+0
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* | Merge pull request #64580 from asmaloney/doc-grammar-lessMax Hilbrunner2022-08-191-1/+1
|\ \ | | | | | | [doc] Fix grammar in class docs: less vs. fewer/lower