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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
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editor
/
editor_node.h
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Author
Age
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Merge pull request #51800 from KoBeWi/command_museum
Rémi Verschelde
2021-09-15
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Sort palette commands by last use
kobewi
2021-08-31
1
-1
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+0
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Merge pull request #41036 from nathanfranke/default-2d-editor
Rémi Verschelde
2021-09-15
1
-0
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+2
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Make default main screen plugin work even if 2D and 3D are disabled
Nathan Franke
2021-08-31
1
-0
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+2
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implement individual mesh transform for meshlibrary items
Vincent
2021-09-09
1
-0
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+1
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Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-09-01
1
-0
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+1
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Implemented advanced features of DAP
Ev1lbl0w
2021-08-31
1
-0
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+1
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Makes FontData importable resource.
bruvzg
2021-08-27
1
-0
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+2
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Merge pull request #51928 from reduz/extension-loader
Juan Linietsky
2021-08-26
1
-0
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+6
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Implement Extension Loader
reduz
2021-08-20
1
-0
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+6
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Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-23
1
-1
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+1
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command palette improvements
Bhuvan Vemula
2021-08-15
1
-1
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+0
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Added EditorCommandPalette
Bhuvan Vemula
2021-08-09
1
-0
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+6
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Addes ability to load build sources from file.
reduz
2021-07-15
1
-0
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+4
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Added 'Select Current' option when user is prompted to select main scene afte...
Eric M
2021-07-07
1
-0
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+3
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Merge pull request #49636 from LightningAA/add-feedback-button-4.0
Rémi Verschelde
2021-06-29
1
-0
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+1
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Add "Suggest a Feature" to the help dialog.
Lightning_A
2021-06-15
1
-0
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+1
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Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-3
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+3
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Merge pull request #49108 from LightningAA/reload-current-project-4.0
Rémi Verschelde
2021-06-15
1
-0
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+1
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Add the ability to reload the current project
Lightning_A
2021-05-26
1
-0
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+1
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Refactor editor paths validation in EditorPaths and EditorSettings
Rémi Verschelde
2021-06-14
1
-1
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+0
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Merge pull request #49178 from YeldhamDev/remove_dim_option
Rémi Verschelde
2021-05-31
1
-1
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+1
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Remove `dim_editor_on_dialog_popup` from editor settings
Michael Alexsander
2021-05-28
1
-1
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+1
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Implement shader caching
reduz
2021-05-31
1
-0
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+1
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Add "Support Godot Development" option to the editor's Help menu
Hugo Locurcio
2021-05-15
1
-0
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+1
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Remove plugin from enabled if there's an error
Daniel Lungaro
2021-05-09
1
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+1
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Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
1
-1
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+0
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Make it possible to copy the Godot version identifier by clicking it
Hugo Locurcio
2021-04-28
1
-1
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+3
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Improved 3D Scene Importer
Juan Linietsky
2021-03-22
1
-0
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+2
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Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
1
-1
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+2
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Modernize atomics
Pedro J. Estébanez
2021-02-18
1
-1
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+2
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Merge pull request #45943 from KoBeWi/YEEEET
Rémi Verschelde
2021-02-18
1
-3
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+0
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Remove Merge From Scene
kobewi
2021-02-13
1
-3
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+0
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Fix editor always redrawing
reduz
2021-02-13
1
-0
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+5
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Merge pull request #31747 from KoBeWi/scene_stalking
Rémi Verschelde
2021-02-10
1
-1
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+8
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Detect external modification of project.godot
kobewi
2021-02-09
1
-0
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+1
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Detect external modification of scenes
Tomasz Chabora
2021-01-16
1
-1
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+7
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Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
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+1
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Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
1
-0
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+3
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Added ability to visualize native shaders
reduz
2021-01-06
1
-0
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+3
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Made save dialog open immediately when running unsaved scene.
Eric M
2021-01-06
1
-1
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+0
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Merge pull request #44524 from madmiraal/rename-editor-viewport
Rémi Verschelde
2020-12-28
1
-2
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+2
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Rename EditorInterface get_editor_viewport to get_editor_main_control
Marcel Admiraal
2020-12-19
1
-2
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+2
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Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
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+1
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Make tool menu plugins use Callables for callback
kobewi
2020-12-16
1
-1
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+1
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Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
1
-2
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+2
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Merge pull request #44128 from KoBeWi/🧹
Rémi Verschelde
2020-12-09
1
-3
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+0
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Cleanup unused engine code
Tomasz Chabora
2020-12-09
1
-3
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+0
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Fix connections to CanvasItem and Tabs signals
Rémi Verschelde
2020-12-09
1
-1
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+1
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