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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
modules
/
bullet
/
collision_object_bullet.h
Commit message (
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Author
Age
Files
Lines
*
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-10-08
1
-4
/
+8
*
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-07
1
-0
/
+1
*
Allow adding disabled shapes
ShyRed
2019-04-23
1
-1
/
+1
*
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
/
+2
*
Optimitzed area overlap checks
Andrea Catania
2018-10-07
1
-1
/
+6
*
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-10-06
1
-17
/
+18
*
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-3
/
+3
*
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-09-06
1
-5
/
+8
*
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-08
1
-0
/
+2
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-3
/
+7
*
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-04
1
-0
/
+1
|
\
|
*
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-23
1
-0
/
+1
*
|
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
|
/
*
Fixed bullet get_transform scale
AndreaCatania
2017-12-08
1
-1
/
+3
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-7
/
+13
*
Bullet physics engine implementation
AndreaCatania
2017-11-04
1
-0
/
+234