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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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3d
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camera.cpp
Commit message (
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Author
Age
Files
Lines
*
Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-15
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-7
/
+7
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-0
/
+40
*
Increase the default perspective camera FOV
Hugo Locurcio
2017-06-16
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-250
/
+198
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-28
/
+28
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-4
/
+6
*
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-13
1
-9
/
+9
*
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
1
-0
/
+1
*
It is now possible to name layers of different kinds!
Juan Linietsky
2017-01-10
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-28
/
+28
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-96
/
+11
|
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|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-96
/
+11
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
|
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
Adham Zahran
2016-10-05
1
-4
/
+8
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/
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-19
/
+19
*
-Fix crash opening and closing the scene, closes #3491
Juan Linietsky
2016-01-31
1
-18
/
+5
*
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-02
1
-69
/
+42
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fix forced texture repeat in Polygon2D, now depends on texture.
Juan Linietsky
2015-04-28
1
-0
/
+8
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
1
-18
/
+0
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-3
/
+3
*
fixed math in Camera::project_position
jaromirhribal
2015-01-31
1
-1
/
+1
*
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2015-01-03
1
-0
/
+35
*
Small Fixes
Juan Linietsky
2014-12-08
1
-0
/
+2
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-15
/
+15
*
-Much improvement to baked light baker
Juan Linietsky
2014-10-27
1
-3
/
+16
*
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-10-16
1
-1
/
+2
*
Little Bits
Juan Linietsky
2014-10-12
1
-1
/
+25
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-3
/
+3
*
Camera Fixes
Juan Linietsky
2014-09-15
1
-32
/
+51
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+727