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path: root/scene/3d/camera.h
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-3/+3
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-0/+16
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-27/+19
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-3/+3
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-3/+3
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-021-4/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fix forced texture repeat in Polygon2D, now depends on texture.Juan Linietsky2015-04-281-0/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* added spatial and node2d helper methodsJuan Linietsky2015-03-221-2/+0
* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-0/+8
* Little BitsJuan Linietsky2014-10-121-0/+3
* Camera FixesJuan Linietsky2014-09-151-3/+9
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+144