index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
scene
/
3d
/
mesh_instance.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Rename Rect3 to AABB.
Ferenc Arn
2017-11-17
1
-2
/
+2
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-5
/
+5
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-6
/
+6
*
tagents --> tangents
ISylvox
2017-07-26
1
-3
/
+3
*
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
1
-13
/
+13
*
Implemented environment arrays for skybox reflection and roughness, quality i...
Juan Linietsky
2017-07-04
1
-6
/
+7
*
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-07-03
1
-0
/
+78
*
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-0
/
+3
*
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-95
/
+71
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-7
/
+7
*
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-2
/
+2
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
1
-1
/
+1
*
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
1
-1
/
+1
*
Unify naming of blendshape / morphtarget into just "Blend Shape"
Juan Linietsky
2017-01-12
1
-8
/
+8
*
Type renames:
Juan Linietsky
2017-01-11
1
-2
/
+2
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
/
+3
*
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-04
1
-2
/
+3
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-10
/
+10
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-13
/
+74
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-4
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-05-01
1
-2
/
+2
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-2
/
+2
*
Little Bits
Juan Linietsky
2014-10-12
1
-3
/
+14
*
Add 'mesh/skeleton' property to MeshInstance to decouple mesh->skeleton from ...
marynate
2014-05-13
1
-2
/
+33
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+218