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path: root/scene/register_scene_types.cpp
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* Merge pull request #11954 from neikeq/dIgnacio Etcheverry2017-10-111-0/+7
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| * Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+7
* | Fix crash when a custom theme can't be loadedMarcelo Fernandez2017-10-051-1/+6
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* Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro2017-09-101-0/+1
* Remove dead ButtonGroup codeRémi Verschelde2017-09-061-1/+0
* -Changed KinematicBody API yet again to make it friendlierJuan Linietsky2017-09-041-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-2/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-147/+79
* -Massive clean up to gizmosJuan Linietsky2017-08-261-4/+3
* Added ARVRAnchor support and a few small enhancementsBastiaanOlij2017-08-031-0/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-1/+6
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-4/+11
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-1/+1
* Added Curve resourceMarc Gilleron2017-06-241-0/+1
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+4
* 2D GPU Particles working..Juan Linietsky2017-06-211-1/+1
* -Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky2017-06-181-1/+3
* Complete changing of resource extensionsGeorge Marques2017-06-161-1/+1
* Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij2017-06-161-6/+10
* get rid of button arrayJuan Linietsky2017-06-141-4/+1
* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-2/+3
* -Added .hdr format supportJuan Linietsky2017-05-281-1/+2
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-2/+2
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Add compatibility class for FixedSpatialMaterialRémi Verschelde2017-04-071-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-12/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-145/+126
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Merge pull request #7352 from Zylann/polylineRémi Verschelde2017-02-121-0/+3
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| * Added Line2D node that draws a polygon-based lineMarc Gilleron2017-01-151-0/+3
* | wav file importing!Juan Linietsky2017-02-021-0/+2
* | Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-5/+7
* | WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-6/+3
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* | Oops! Audio engine has vanished :DJuan Linietsky2017-01-151-24/+14
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-7/+7
* Finish renaming *Frame GUI classes to *RectRémi Verschelde2017-01-141-4/+4
* some class renamesJuan Linietsky2017-01-121-3/+3
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-0/+6
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-13/+7
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-1/+1
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-275/+268
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-20/+31
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| * WIP particle systemJuan Linietsky2017-01-011-0/+1
| * work in progress global illuminationJuan Linietsky2016-12-201-1/+4
| * working reflection probes!!Juan Linietsky2016-11-191-0/+5
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-3/+8