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path: root/scene/resources/material.cpp
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* Rename several transform built-ins in shadersYuri Roubinsky2022-03-181-12/+12
* Discern between virtual and abstract class bindingsreduz2022-03-101-0/+36
* Use Filament specular models and parametrizationclayjohn2022-02-221-21/+13
* Fix SelfList::remove error when animating Sprite3DIgor Kordiukiewicz2022-02-111-1/+3
* Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne2022-01-061-12/+0
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky2021-12-151-3/+3
* Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky2021-12-151-3/+3
* Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio2021-12-101-1/+1
* Remove or make verbose some debugging printsHugo Locurcio2021-12-051-1/+1
* Set roughness/metallic to 1 when assigning a texture in BaseMaterial3DHugo Locurcio2021-11-131-0/+15
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-6/+6
* Merge pull request #54222 from JFonS/instance-fadeRémi Verschelde2021-10-281-1/+1
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| * Implement distance fade and transparencyJFonS2021-10-251-1/+1
* | Fix vulkan proximity fadeBrian Semrau2021-10-261-1/+1
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* Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-masterRémi Verschelde2021-10-051-1/+1
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| * Add half frame to floor()Metin Celik2021-09-291-1/+1
* | Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde2021-10-041-0/+7
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| * | Hide render_priority except when using SpatialMaterialsclayjohn2021-10-041-0/+7
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* / GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde2021-10-041-12/+1
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* Merge pull request #52466 from tcoxon/fix_43733_4.0Rémi Verschelde2021-09-211-1/+2
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| * Prevent shaders from generating code before the constructor finishes.Tom Coxon2021-09-211-1/+2
* | Merge pull request #52151 from CaptainProton42/fix-y-billboard-shearRémi Verschelde2021-09-201-4/+2
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| * | Fix y billboard shear when rotating cameraJohn Wigg2021-08-271-4/+2
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* | Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para...Juan Linietsky2021-09-091-1/+3
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| * Improve the appearance of simple parallax in StandardMaterial3DHugo Locurcio2021-08-091-1/+3
* | Add a comment at the top of generated shadersHugo Locurcio2021-08-161-1/+7
* | Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde2021-08-131-2/+2
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* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-2/+2
* Use C++11 raw literals for shader code to improve readabilityHugo Locurcio2021-07-191-218/+218
* Merge pull request #50193 from reduz/fix-command-queue-crashRémi Verschelde2021-07-071-4/+29
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| * Fix Command Queue Crashreduz2021-07-071-4/+29
* | Fix: The ORMMaterial3D shader doesn't compile #50161Martin Krbila2021-07-061-2/+2
* | Fix Subsurface Scatteringreduz2021-07-051-18/+1
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* Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke2021-07-011-22/+22
* Deprecate ImmediateGeometryreduz2021-06-301-3/+12
* Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...Rémi Verschelde2021-06-281-0/+14
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| * Print warning in StandardMaterial3D when height and triplanar are activeHugo Locurcio2021-06-281-0/+14
* | Fix flipped binormal in StandardMaterial3D triplanar mappingHugo Locurcio2021-06-271-3/+3
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* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-1/+1
* Removes deleted OrenNayar mode from shaders and materialsYuri Roubinsky2021-06-081-5/+1
* Style: Cleanup uses of double spaces between wordsRémi Verschelde2021-06-071-1/+1
* Tweak dozens of editor property hints for consistencyHugo Locurcio2021-05-251-5/+6
* Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fixRémi Verschelde2021-05-141-1/+4
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| * Manually unpacked normal mapping to fix issue with refraction being offset ra...Brennen Green2021-05-071-1/+4
* | Tweak CanvasItem/material sampling property hints for readabilityHugo Locurcio2021-05-061-1/+1
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* Implement Particle Trailsreduz2021-04-301-0/+10
* fix triplanar mapping for AOStefan Boronczyk2021-04-251-1/+1
* Implement FLAG_UV*_USE_WORLD_TRIPLANARCaptainProton422021-03-191-4/+14