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Redot Engine – Multi-platform 2D and 3D game engine
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scene
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material.cpp
Commit message (
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Author
Age
Files
Lines
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-12
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+12
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Discern between virtual and abstract class bindings
reduz
2022-03-10
1
-0
/
+36
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-21
/
+13
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Fix SelfList::remove error when animating Sprite3D
Igor Kordiukiewicz
2022-02-11
1
-1
/
+3
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Move metallic and roughness automated assignment to an inspector UndoRedo
SaracenOne
2022-01-06
1
-12
/
+0
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
1
-3
/
+3
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Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-15
1
-3
/
+3
*
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-1
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+1
*
Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-05
1
-1
/
+1
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Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
Hugo Locurcio
2021-11-13
1
-0
/
+15
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-6
/
+6
*
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
1
-1
/
+1
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Implement distance fade and transparency
JFonS
2021-10-25
1
-1
/
+1
*
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Fix vulkan proximity fade
Brian Semrau
2021-10-26
1
-1
/
+1
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/
*
Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master
Rémi Verschelde
2021-10-05
1
-1
/
+1
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*
Add half frame to floor()
Metin Celik
2021-09-29
1
-1
/
+1
*
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Merge pull request #53378 from clayjohn/hide_render_priority
Rémi Verschelde
2021-10-04
1
-0
/
+7
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Hide render_priority except when using SpatialMaterials
clayjohn
2021-10-04
1
-0
/
+7
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GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-10-04
1
-12
/
+1
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/
*
Merge pull request #52466 from tcoxon/fix_43733_4.0
Rémi Verschelde
2021-09-21
1
-1
/
+2
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*
Prevent shaders from generating code before the constructor finishes.
Tom Coxon
2021-09-21
1
-1
/
+2
*
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Merge pull request #52151 from CaptainProton42/fix-y-billboard-shear
Rémi Verschelde
2021-09-20
1
-4
/
+2
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*
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Fix y billboard shear when rotating camera
John Wigg
2021-08-27
1
-4
/
+2
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/
*
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Merge pull request #50383 from Calinou/standardmaterial3d-improve-simple-para...
Juan Linietsky
2021-09-09
1
-1
/
+3
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Improve the appearance of simple parallax in StandardMaterial3D
Hugo Locurcio
2021-08-09
1
-1
/
+3
*
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Add a comment at the top of generated shaders
Hugo Locurcio
2021-08-16
1
-1
/
+7
*
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Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
1
-2
/
+2
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/
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-2
/
+2
*
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
1
-218
/
+218
*
Merge pull request #50193 from reduz/fix-command-queue-crash
Rémi Verschelde
2021-07-07
1
-4
/
+29
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Fix Command Queue Crash
reduz
2021-07-07
1
-4
/
+29
*
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Fix: The ORMMaterial3D shader doesn't compile #50161
Martin Krbila
2021-07-06
1
-2
/
+2
*
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Fix Subsurface Scattering
reduz
2021-07-05
1
-18
/
+1
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/
*
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-07-01
1
-22
/
+22
*
Deprecate ImmediateGeometry
reduz
2021-06-30
1
-3
/
+12
*
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-pr...
Rémi Verschelde
2021-06-28
1
-0
/
+14
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*
Print warning in StandardMaterial3D when height and triplanar are active
Hugo Locurcio
2021-06-28
1
-0
/
+14
*
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Fix flipped binormal in StandardMaterial3D triplanar mapping
Hugo Locurcio
2021-06-27
1
-3
/
+3
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/
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-1
/
+1
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-5
/
+1
*
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
1
-1
/
+1
*
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-25
1
-5
/
+6
*
Merge pull request #48478 from brennengreen/normal-mapping-unpacked-fix
Rémi Verschelde
2021-05-14
1
-1
/
+4
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*
Manually unpacked normal mapping to fix issue with refraction being offset ra...
Brennen Green
2021-05-07
1
-1
/
+4
*
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Tweak CanvasItem/material sampling property hints for readability
Hugo Locurcio
2021-05-06
1
-1
/
+1
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/
*
Implement Particle Trails
reduz
2021-04-30
1
-0
/
+10
*
fix triplanar mapping for AO
Stefan Boronczyk
2021-04-25
1
-1
/
+1
*
Implement FLAG_UV*_USE_WORLD_TRIPLANAR
CaptainProton42
2021-03-19
1
-4
/
+14
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